theman8631 Posted December 22, 2009 Share Posted December 22, 2009 I know I have a pretty much endless list of mods but I don't know what would cause this. Whenever I go unconscious each enemy goes quickly between suspecting hearing something and doing the "I guess its nothing" response over and over again. Just standing there, when I get up they attack me again. If I can't pinpoint the problem Is there at least another mod that would create aggressive behavior when im unconscious? My Mods: [X] Fallout3.esm[X] PointLookout.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] Zeta.esm[X] Destruction.esm[X] CRAFT.esm[X] CRAFT - Workbench Replacement.esp[X] CALIBR.esm[X] FOOK2 - Main.esm[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] Mart's Mutant Mod.esm[X] Ammo Bench.esm[X] RTS.esm[X] Phalanx-DogmeatEnemyTweaks.esp[X] CRAFT - Activation Perk.esp[X] Auto Aim Fix v1.1.esp[X] GalaxyNewsRadio40[M].esp[X] bzArmour.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] UPP - Quest Perks.esp[X] Tactical Weapons by gRs Frederyck.esp[X] MyFOOK2 - No Rape Victims.esp[X] Ammo Bench - Artisan.esp[X] Ammo Bench - CRAFT Plugin.esp[X] Ammo Bench - Old Ammo-Benches.esp[X] BlackWolf Backpack.esp[X] BlackWolf Backpack - Vendor Script Replenish.esp[X] MTC Wasteland Travellers.esp[X] KillableKids.esp[X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp[X] FOOK2 - Main.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Mothership Zeta.esp[X] FOOK2 - [DESTRUCTION] Main.esp[X] FOOK2 - [DESTRUCTION] Main - Statics.esp[X] FOOK2 - [DESTRUCTION] DIK.esp[X] FOOK2 - [DESTRUCTION] DIK - Statics.esp[X] FOOK2 - [DESTRUCTION] Mothership Zeta.esp[X] FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp[X] LifeOfRaider.esp[X] JHB Improved Clover NPC.esp[X] JessiCompanion.esp[X] KelseyCompanion.esp[X] FreePumpkin.esp[X] FreePumpkin-perk.esp[X] BLTC Less Addictions.esp[X] EVE.esp[X] DTOMRC3.esp[X] Dogmeat Leather Armor - CRAFT.esp[X] EVE Operation Anchorage.esp[X] UndergroundHideout.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] MyFOOK2 - Black & White Tranquility Lane.esp[X] Mart's Mutant Mod - FOOK2.esp[X] RTS_Life_Of_Raider_Addon.esp[X] DIM TYPE3clothesRETAIL.esp[X] _R_Tribals.esp[X] bltc.esp[X] BLTC Immersion Patch.esp[X] KillableKidsOptional.esp[X] Phalanx-MainFollowerModule.esp[X] Phalanx-MoiraSupplySupport.esp[X] Phalanx-OPTIONAL-WeaponChange.esp[X] Phalanx-PerksAndStims.esp[X] Phalanx-Obedient-Dogmeat.esp[X] Arwen_Tweaks_Main.esp[ ] Arwen_SmarterAI.esp[X] Arwen_Armor.esp[X] Arwen_Less_Is_More.esp[X] Arwen_Localized_Damage.esp[X] Arwen_Survival.esp[X] Arwen_Weapons.esp[X] MX_Vault74_eng.esp[X] MX_Vault74fix.esp[X] UPP - Original Perks.esp[X] UPP - Experience Perks.esp[X] UPP - Beverage Perks.esp[X] ShadySands.esp[X] Treasure Maps_Secrets of the Wasteland.esp[X] Treasure Maps_Bobblehead Edition.esp[X] Warblade.esp[X] Treasure Maps_A Fist Full of Caps.esp[X] Fellout-Full.esp[X] RobCo Certified.esp[X] TL_Color.esp[X] NotSoFast.esp[X] Dialogue Tweaks.esp[X] SunGlassesFX.esp[X] Enhanced Weather - Radioactive Rain Plugin.esp[X] Enhanced Weather - Rain in the Pitt Plugin.esp[X] Enhanced Weather - Rain.esp I have tried to enable and disable arwins better ai. Doesn't change anything Link to comment Share on other sites More sharing options...
BadPenney Posted December 22, 2009 Share Posted December 22, 2009 I'm not sure that what you see is a problem caused by a mod. If you notice, you can't attack an unconscious NPC either. Although, I don't recall my character going unconscious during combat. He gets killed or knocked down and can't fight back, but not knocked out. Link to comment Share on other sites More sharing options...
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