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Loadorder problem?


runsbuns

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Hi, i get frequent ctd`s and i am not sure if it is a mod loadorder/compality problem.

By the way i also use 4aces hd texture packs.

I have used the foip mod guide and bose loadorder tool. If anyone have any hints about the loadorder it would be very much appreciated.

 

My loadorder:

 

Fallout3.esm

PointLookout.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CALIBR.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

Mart's Mutant Mod.esm

Realistic Interior Lighting.esp

Realistic Interior Lighting - OA.esp

Realistic Interior Lighting - BS.esp

EnclaveCommander-Steel.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

DarNifiedUIF3.esp

DelaySteel.esp

delaypl.esp

delayzeta.esp

Delay ThePitt + Anchorage.esp

GalaxyNewsRadio100[M].esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP - Original Perks.esp

lessviewdistance.esp

rockville.esp

SniperZooming.esp

MTC Wasteland Travellers.esp

MTC Wasteland Travellers (Optional)- Crowded Cities.esp

DCInteriors_ComboEdition.esp

FOOK2 - Main.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Mothership Zeta.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - FOOK.esp

WMKAA12Shotgun.esp

RobCo Certified.esp

RobCo Certified - Robot Perks.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - No Floaters.esp

Mart's Mutant Mod - No Wanamingos.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Reduced Wasteland Spawns.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

Attentater's Wasteland Economy.esp

FleshBurningPlasma.esp

UF3P Crane Fix.esp

dD-Less Blood Time, Larger Blood.esp

I'll Touch What I Want.esp

MyFOOK2 - Black & White Tranquility Lane.esp

KarmaEasy1010.esp

PowerArmorTraining.esp

Slower Levelling - slow - LITE.esp

NoTheftComments.esp

PowerArmorTraining_Linden.esp

Dialogue Tweaks.esp

Shorter Nights.esp

TimeScaleTo20.esp

Rivet City Realignment.esp

DriveableMotorCycle.esp

NoKnockedOverComments.esp

New Slower Degradation.esp

Point Lookout Lower Health.esp

HairTradeV1.esp

ArmageddonVATSAutoaimfixonly.esp

ClutterWeightReduction.esp

=Medium+Far=DOF1.1.esp

=Subtle=MotionBlur1.1.esp

Level 1 Smallest More Color.esp

merged.esp

 

Total active plugins: 89

Total plugins: 89

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fook and Mart's Mutant Mod dont like each other btw

 

try this

 

FOMS - Fallout Mod Sorter

 

Description

 

FOMS will arrange your Fallout 3 mod load order according to best practices, author and user recommendations, and brute force testing.

 

Click here >>>>> http://www.fallout3nexus.com/downloads/file.php?id=3596

 

Included with FOMS is an XML file of the best load order we know of for every mod we have data on. You can change this template, or make your own, but we recommend you at least start with ours for the smoothest possible experience.

 

I recommended that you install or update just one mod at a time to ensure that the change you made to your game works properly before making more changes. This makes it much easier to track down errors / problems with Textures or other issues.

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