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WIP: Sniper Mod. Need help.


irswat

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I am working on this mod that is a continuation of sniper towers mod. VonWolsung has given me permission to do so. His mod places 109 sniper towers all over the Mojave. My mod is to take his hard work and give it a little bit of meaning. The first thing I wanted to accomplish was to create a sniper class in the game that posed a real threat to the player. Not only would these snipers be camouflaged with powerful weaponry, and armor, but that they would act like snipers. In order to accomplish this it would be necessary to script a way to force the snipers to react to distances much larger than current snipers in the game, as their range was unrealistically small. I wanted to make the snipers react to the player and engage from the same distances as the player can react to them, which is as far as a scoped sniper could see, or even further. I still have not figured out this distance in units.

So I created an NPC called it Sniper, gave it a powerful sniper rifle (the ghillie sniper mods'), the ghillie armour mod, a custom combat style, relevant attributes, etc. I attached a object script to each of the snipers I placed in the wasteland and attempted to GetDistance, Flag, UseWeapon. This did not work. JIP also tried to help me solve this problem kindly. Thank you JIP, but it also didn't work. This was not a lost venture, I learned much about the GECK, scripting and otherwise, and to recall the words of Thomas Edison, how many ways not to script a sniper.

So I decided to take another approach. I took what I learned from working on DevPs' fallout mech about ref-walking, etc, and decided to give it another go. My approach this time was to use a quest script and token script, in the form of a SniperID. I borrowed. I decided I would ref-walk, GetFactionRelation to see if the ref is an enemy, GetName the ref using a string var and the NVSE function if eval to see if it was one of my snipers. If the player is within the MaxDistance of the rifle, to UseWeapon. I need to do more testing with this method, but it seemed to work, yet with mixed results.

My vision for the future of this mod, if I can get this sniper script working properly I would like to create a series of quests and missions involving these towers, and these snipers, why are they there, what are they guarding? No spoilers. I will say that I envision the need for an underground interior world space. :-)

I could use dialogue and story writers.
A scripter.
Someone who is familiar with the GECK, and world space creation.
A modeller? For making custom armor, etc.
And someone who is familiar with animations. One of the most ambitious goals of this mod is to implement a true sniper prone mode, for enemies and player, which will require some finagling. I have been told by many people that it couldn't be done, if you think it can, PM me.

And these people should want to do this thing, and have some time on their hands.

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