Rannoc Posted December 23, 2009 Share Posted December 23, 2009 Hello Folks, I am a newbie so it is likely something I did or did not do that is root cause. Hopefully someone here will know right away what I did wrong. So I loaded up the Metal Armor into Blender. Made my changes and did up my textures _d and _n. Everything looks good rendered in Blender so I export it using the latest NifTools. I then load it up in NifSkope to double check that it worked and everything looked good. I then used Geck to create a new armor object and pointed it to my Nif. The preview render comes up empty. Tried adding that new armor to an NPC and did a Full Preview. The NPC render was just the head and hands. It is if my Nif is invisable. Double checked all the pathing for the Textures in the Nif and there are correct. Everything is in the Data directory like default Nifs just in its own folder. So I am at a lost as to why NifSkope works but Geck does not. Any ideas? Link to comment Share on other sites More sharing options...
darkwolf176 Posted December 23, 2009 Share Posted December 23, 2009 When you export from blender, try exporting as an .obj, with normals and triangulate checked. Then import it into nifskope and save it as a nif. Hope this helps! Link to comment Share on other sites More sharing options...
Rannoc Posted December 23, 2009 Author Share Posted December 23, 2009 When you export from blender, try exporting as an .obj, with normals and triangulate checked. Then import it into nifskope and save it as a nif. Hope this helps! The Block List looks odd when I import the Obj. The structure is different and missing quite a few nods. Textures are also listed differently as well. The resulting Nif gives an error in Geck about BSversion being too old. Will play around more with the obj export and see what I can figure out. I am still open to any other suggestions :biggrin: :thanks: --R Link to comment Share on other sites More sharing options...
Rannoc Posted December 24, 2009 Author Share Posted December 24, 2009 When you export from blender, try exporting as an .obj, with normals and triangulate checked. Then import it into nifskope and save it as a nif. Hope this helps! The Block List looks odd when I import the Obj. The structure is different and missing quite a few nods. Textures are also listed differently as well. The resulting Nif gives an error in Geck about BSversion being too old. Will play around more with the obj export and see what I can figure out. I am still open to any other suggestions :biggrin: :thanks: --R Found my answer, it was my Nif export settings. I first tried using the defaults for Fallout3 when I needed to change them to 'Cloths' settings. Read about here -> http://grotto.moddersrealm.com/index.php?topic=10695.0 Sadly my story does not end there Looks good in BlenderLooks good in NifSkopeLooks good in GeckTexturing is completely wrong in game :confused: It looks like it is just shading and it pops between a grey flesh color and black depending on camera angle. Reminds me of Z issue Texture pop'ng but that cannot be it. Its kind of like its blending all the textures together and just randomly apply them. --R Link to comment Share on other sites More sharing options...
ecksile Posted December 24, 2009 Share Posted December 24, 2009 Archive invalidation activated? You should take a screen shot it will help us diagnose the problem much more accurately. Link to comment Share on other sites More sharing options...
Rannoc Posted December 24, 2009 Author Share Posted December 24, 2009 Archive invalidation activated? You should take a screen shot it will help us diagnose the problem much more accurately. I reworked my textures and now it is look good. guessing something was up with my norm map. Thanks for the help. --R Link to comment Share on other sites More sharing options...
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