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Blender vs 3DS Max


SeraphimRogue

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Maya because that's what I first learned on. Max close second or equal because of power and flexibility it is more of an industry standard but from what I know pros can come with either Maya or Max, it doesn't matter. Both are very powerful and industry-level modeling/animation/etc programs.

 

I think ZBrush should also be mentioned, that's where a great number of character models can be made. IMO ZBrush is best for character creation with high LODs being used.

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If you are a student, then you are allowed to get a copy of Autodesk's "Education Suite for Entertainment Creation". It contains 3ds Max, Maya, Softimage, Mudbux, Motionbuilder and SketchBook Pro. The software package doesn't cost much. You can use it only for non-commercial purposes!

 

http://usa.autodesk.com/adsk/servlet/index...amp;id=13395078

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  • 3 weeks later...

Between the two Blender because it's free, but if I had the money

I'd go with 3DS because Blender's interface is so unfriendly.

 

Personally, though, I use a program called Anim8or (Link)

for all of my actually meshing. Then I use Blender for

texturing, collision, and conversion to .nif files.

 

Learning how to do only that in Blender is a lot easier.

 

Anim8or is free, like Blender, but has a much simpler, easier to learn interface.

 

It's nowhere near as full featured as Blender, but if you need a program

to start out with that will actually let you get some work done without staring

at the screen, crying, saying "All I want to do is make a sphere! All I need is

a button with a circle on it! That's all!", then Anim8or's a good bet.

 

(That part about the sphere is true. I didn't cry... much.)

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