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Oblivions Linear Roleplay storyline.


SeraphimRogue

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Now I am a huge fan of roleplaying games. What I loved most about roleplayng games was the power of choice, where you would engage in conversation with an npc and you would discuss a plan of some sort and later that plan affects the story line and you end up with multiple endings etc... I found oblivion lacked that.

 

Now I found out how I could spice things up a bit and add a whole bunch of endings with appropriate dialog texts and scripts to schedule certain events throughout the game.

Now my question is. . . does this mod sound at all worth the effort? would it appeal to anyone?

 

Considering the fact that I'd rather be working on a mod for Dragon Age or I could just wait for the next Elder Scrolls and see what happens.

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