seularts Posted May 15, 2014 Share Posted May 15, 2014 (edited) Story: The mod is lore-friendly thief oriented and will add some new mechanics to the game together with some advanced questing (multiple endings), new skills, and maybe some new and very creepy dungeons. I know how to make jump scares. Also there will be 2 new factions (master thieves and wealthy merchants) and even throw in 3rd part characters that will turn the balance of power in favor of one faction or the other. Also this mod will only become active after the thieves’ storyline (Riften) is completed. Character Influence will play a big role in this mod together with some ingenious traps and devices. There will be a lot of work, voice acting and scripting but I think it will be worth your time. It will be a one of a kind mod that on the Skyrim nexus. I have a lot of ideas how I want the mod to look like, but unfortunately I don’t have the advanced moding knowledge or time to do it. It would also be awesome I we can get voice actors as well. Specs: I will need a new game mechanic where a player will need to gather favor within the friendly faction in order to meet and talk to the leader. If he doesn't have enough trust inside the faction the guards will stop him and tell him that he is not yet worthy.. or something along those lines. Favor is obtained through quests and by killing specific npc targets (within the world) belonging to the enemy faction. Another mechanism would require certain npcs to lower their shop prices when a specific clothing piece is being worn (faction reward). Also I would like the player to be motivated to continue playing even if he does a crazy mistake like trying to pickpocket or attack one of the faction’s npcs. This would mean that the faction's npcs will not directly attack the player, but rather cast a knockout spell that will send the player into a prison cell, or just throw him outside the compound (random location) with all his items looted from his person and with very low health. This way if someone is playing with "tgm" they can't mess the quests and constantly reload after they kill all npcs. Maybe if the player does this constantly the faction can impose a more severe punishment and disable access to their faction’s base till things cool down after a few days (1 week). Also I have this crazy idea (don't know if this is possible) to make certain dialog options or helping items available if the easy difficulty is set on. For example, if the player is in the prison cell and has easy mode on, there will always be a lock pick on the ground to escape through the cell’s door. If normal+ or hard+ difficulty is set up, then he will have to find alternative ways to escape as there will be no lock pick available. Also in this same modes (medium+, hard+), if the player uses a bone to remove some bricks on the back of the holding cell to escape, the next time he ends in the same cell he won’t find the bone there anymore (one time use). This way he will have to appeal to his cunning methods so the guard may set him free or something similar. I know it’s a bit of a hand-full what I ask, but this could force players to adapt to a thief-like stealthier approach and not just go for the “blade first and ask questions later” method. There might be other little things I could think along the way, but so far this are the most critical ones that make my idea unique. At the end of the story, the player will feel he is rewarded with something genuine and has a dramatic impact upon the game's environment and npcs, depending on which ending he chose (so far I came up with 4 endings). This way he avoid the situation of the “civil war factor”, where it doesn’t matter which side wins since the game still takes you to the same end result. If you are interested give me a heads up (Skype ID: seularts) and I can give you the big picture of how this mod will progress. All I want in return is to be credited for the lore development. Thanks for your time. Edited May 15, 2014 by seularts Link to comment Share on other sites More sharing options...
seularts Posted May 19, 2014 Author Share Posted May 19, 2014 Anyone!? Link to comment Share on other sites More sharing options...
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