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TES4CS Crashing on Mod Save


PathlessRed

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I'm new to making mods and I'm taking some baby steps in trying to advance myself. >.>

 

What I'm trying to do is add a pack of arrows to the bedroom of Frostcrag spire, and every time I try to save it, the CS crashes.

Tried to look it up but most likely there's something I'm not doing that I'm supposed to be doing and I haven't the slightest clue as to what it might be. :/

 

o.O

Since I don't know what I'm doing or not doing, I'll post exactly what I did:

 

I loaded Frostcrag spire in TES4CS and I went to the living area interior cell. I went into the item -> Ammo array and created an arrow with the enchantment EnWeapSoulTrap15 with an enchantment of 100, speed 2.5, value of 100, weight of 0.0100, and damage of 24. I checked ignore normal resistances. I loaded the .nif and .dds files from another custom arrow that I've been using in-game. I gave it some loser ID and name and then I dragged it into the render window and positioned it on the floor. I double clicked the model and made the quantity 1000 and pressed [OK].

 

File -> Save -> SpireArrow.esp -> TES4CS has encountered an error and needs to close. [send] [Don't Send]

 

>:V

 

What do? :[

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  • 2 weeks later...
I had the same issue. Unistall Construction Set, download RegCleaner, delete the entry under Bethesda Softworks for TES Construction Set, restart PC. reinstall Construction Set. Problem solved.
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sometimes it is easier to create a blank (new) esp rather than starting fresh from the CS. I personally have to duplicate a cell, rename it, then save right away. Only in this fashion can I create a new mod, deleting the cell's contents and adding my own cells afterward. The construction set has a bug that makes saving a bit complicated.. You should also reference the wiki and the help file for the CS.

 

A good place to start is here:

a beginner's guide

 

If you can get through that you will know how to mod with decent proficiency. If you are looking to only start with making interiors/exteriors, follow the tutorial here:

my first dungeon

 

To make a new esp, you can take an esp that is very small and duplicate it, then rename in your windows explorer. When you click on data, select oblivion.esm, frostcrag spire, and the new mod. Then set the new mod as active. Then you should be able to modify that as you see fit.

 

I would recommend adding your own mod for starters that adds this arrow set to frostcrag. To do this, you must load Frostcrag and the mod you are trying to use to update it. Make sure you set the mod you are updating with is set as active (set the new mod as active). Try to save this mod (without changes yet) as soon as you load. If this works, you can then make the changes you want and save at will.

 

In the case of your arrows themselves, I would recommend doing that another way. You could instead double click on an arrow that exists, then click "edit base." If you rename the editor ID, you will create a new object with all the same stats, etc as the vanilla one. Once you have saved it as a new form ("create new form?" = yes), you can then double click that and update the meshes/textures and tweak it to your design. The reason for copying the arrow is that it will keep all the sounds, etc so you don't have to manually create every aspect. You might also try to add a custom container (create new form as described above), in which your arrows are placed. This will tidy it all up and give you a place to store them (if you don't make its ownership 'player' then it will re-spawn).

 

If I didn't help, check out those tutorials as they have some more detailed information on using the CS.

theuseless

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