obmod123 Posted December 24, 2009 Share Posted December 24, 2009 Hello im new here and i just started modding oblivion. Anyway my problem is this. I made a mod that adds a item to my game and i tested it out and it worked fine but then it turns out i forgot to add a enchantment i wanted :wallbash: So then i went back in the construction set opened the oblivion.esm and my mod and i edit it to add the enchantment but when i hit save it makes it another .esp so i think "ok thats fine i will just enable them both" so i open omod enable them and start up oblivion and the new changes i made to the mod dont work. So i do another test add the enchantment i then click ok and then i look back at the item window thing and my enchantment is not there and it acts like it was never there. Anyway long story short im asking these questions. 1.Can I edit a existing .esp without having to make another .esp if so how?2.How do I make changes stick on a .esp :thanks: Link to comment Share on other sites More sharing options...
Branimirzg Posted December 24, 2009 Share Posted December 24, 2009 Hello im new here and i just started modding oblivion. Anyway my problem is this. I made a mod that adds a item to my game and i tested it out and it worked fine but then it turns out i forgot to add a enchantment i wanted :wallbash: So then i went back in the construction set opened the oblivion.esm and my mod and i edit it to add the enchantment but when i hit save it makes it another .esp so i think "ok thats fine i will just enable them both" so i open omod enable them and start up oblivion and the new changes i made to the mod dont work. So i do another test add the enchantment i then click ok and then i look back at the item window thing and my enchantment is not there and it acts like it was never there. Anyway long story short im asking these questions. 1.Can I edit a existing .esp without having to make another .esp if so how?2.How do I make changes stick on a .esp :thanks: Just set your esp as active. there is "set as active" button below the mod list. :smile: It will save changes on the "active file" Link to comment Share on other sites More sharing options...
obmod123 Posted December 24, 2009 Author Share Posted December 24, 2009 Thanks that fixed it ;D Link to comment Share on other sites More sharing options...
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