Jump to content

Need Help with cs


starkbier

Recommended Posts

hi.

 

im sry for wasting your time, but i am unable to find a solution for this.

im trying to create an npc with the construction set and make a companion. i alrdy made a face with facegen modeller 3.4, and i even managed to put it on a savegame of a maincharacter (facegen to oblivion converter used). but i have no idea about applying this face neither on an existing npc by using Cs nor by creating a new npc my using Cs (i dont know how to import face in Cs? is it even possible?). i do it like the description of cs wiki says "rightclick -> new etc." (i read it all but it doesnt help me) i cant even get the hole list of all npcs loaded in the Cs (because im a fukin noob with it, sry). and i cant select race, only the vampire race is available (wtf).

the easiest solution would be, if i just could make out of this maincharacter-savegame a companionmod (since it has the face/hair i wanted to have it). i googled for hours, but i cant find anything appropriate.

im very sure u guys can help, since there are many companion-makers.

thanks in advance and merry xmas :thumbsup:

 

chris

Link to comment
Share on other sites

There is a good tutorial that illustrates the basic features of the CS fairly well here:

http://cs.elderscrolls.com/constwiki/index...inner%27s_guide

 

If you wish to only create a character, you can go here:

http://cs.elderscrolls.com/constwiki/index...eation_Tutorial

 

Both are articles on the wiki, but you really should get through that first one. It is a little grueling at times, but if you can get it down it will give you a decent grasp on the CS. If you want to get a full course on modding, start there. If you only want to do the absolute basics, skip it. There is a shorter but somewhat more difficult to follow (in my opinion) article here:

http://cs.elderscrolls.com/constwiki/index...y_First_Dungeon

 

If you go with 'my first dungeon' then don't get too caught up in making the floor plan exact :turned: I personally completed all three of those tutorials and got some real jewels of knowledge out of each. All are worth at least a read to help you familiarize yourself with the program.

 

If you like tutorials, let me know and I'll post links to a few of my other favorites.

theuseless

Link to comment
Share on other sites

thanks,

 

i was able to create my npc and place it in the world. however, i cant import the correct face of my earlier savegame to the mod (with wyrebash: import face / savegame) on

 

http://wryemusings.com/Wrye%20Bash.html#FaceImport

 

it says:

 

" Best Practice

 

• Start by creating an empty "PC Faces.esp" mod. You can easily do this by using the construction set, or you can copy "Blank.esp" from Mopy\Extras.

 

• Use this single mod as your face "library". Import any interesting faces from saves, then use TESCS to further edit "PC Faces.esp". "

 

what does he mean with pc faces.esp ??? i do the import face thing mentioned below on that link, but it has no effect. i created a .esm master file, imported, no effect. :wallbash: sry for being such a colossal noob, but i dont know how to do it correctly ~~ please help!

 

chris

Link to comment
Share on other sites

Just in case you haven't already, make sure you've downloaded Wrye Python first before you begin using Wrye Bash

 

http://planetelderscrolls.gamespy.com/View...etail&id=44

 

 

 

After that, here are the steps to importing your character's face to the mod:

 

 

1: Start up the editor and select only the Oblivion.esm file to be read.

 

2: Once it has loaded, save the mod as anything, for example, test.esp

 

3: Leave the editor

 

4: With wrye bash and python installed, start up Bash through the launcher

 

5: In the launcher console, scroll over to mods where you should find a list of all the .esp's and .esm's that you have in your data folder. Keep searching down till you find the mod you just saved.

 

6: When you find your mod, right click on its name in the launcher where a list should appear. Scroll down to import and go to import face

 

7: Now a list of your savegames should appear. Go to the savegame with the face you want, select it, and click ok.

 

8: Your characters face ought to be imported to your mod with the prefix "sgImpu" followed by "your character's name" and ended with "00".

 

9: Start up the editor again and load up your mod.

 

10: Your character's face is in the mod under the ID form mentioned in #8. Now, it is up to you how you want to use this face.

Link to comment
Share on other sites

after installing python (which has no executable tool) i found myself unable to open wyre bash. it simply wont open. neither uninstalling python nor setting the hole system back 1 week would help. now i cant do A S H I T. omfg thanks dude ....
Link to comment
Share on other sites

please help!! i cant restore anything so that wyre bash would work! i cant find anything on the web that would explain me how to handle this. wyre bash is *banned* up because of this python installation ???? no way! whats going on ?

 

all i know is that python and bash work together dont they? (im a big noob dont tell me) but i neither got a clue how i installed this crap 2 years ago nor can i find anthing that would explain me ... pls help

Link to comment
Share on other sites

I don't have that problem with the program on my computer, so I can't directly help you with that

 

However, you may want to look at this Wrye bash installation and error guide:

 

http://wryebash.netai.net/#Installation

 

This may also help:

 

http://www.uesp.net/wiki/Tes4Mod:Wrye_Bash/Installation

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...