BarbyFN Posted May 16, 2014 Author Share Posted May 16, 2014 In the mean time, and because I'm sorry to kind of hijack your thread, BarbyFN, I made the object that should fit your need.Forward is the stop stateBackward is the animated state Play a bit with the base script given by prensa, add a playgroup Backward command et voilà ! :smile: http://www.mediafire.com/download/w3z7g8jqja0n3v2/tapemachineOnOff01.nifYou works really fast, I didn't noticed it before posting, ha! Thank you for this improved nif, it makes me easier decide what to do! =] Link to comment Share on other sites More sharing options...
Deleted1205226User Posted May 16, 2014 Share Posted May 16, 2014 (edited) You're welcome :smile:Let us know how it work for you.Two more variations I have done thanks to you pointing to that mesh...https://www.flickr.com/photos/124420405@N03/14199635874/ NifSkope only, Vanilla textures. Edited May 16, 2014 by Guest Link to comment Share on other sites More sharing options...
prensa Posted May 16, 2014 Share Posted May 16, 2014 BarbyFN - Hello!"Thanks for all suggestions; they will be really useful, kudos for all."Thank-you kindly!Glad to have been of help. :)Good luck with your project!~~~~~~~~~~~~~~~~~~~~~~~~~~~~pixelhate - Hello!" Yes, it is. :) The buttons are coming from a console and retain the glow/pulsating animation."I figuered as much considering your skill with animated textures."A quick test."A promising one too. :)"I made the object that should fit your need.""You works really fast, I didn't noticed it before posting, ha! Thank you for this improved nif"We're going to have to start calling pixelhate "Speedy Gonzalez" the fastest Nifskoper in the west. :) Usually takes me about that time to just remember all the things I've forgotten. :)"Two more variations I have done"The blue one is cute, made me think of the TARDIS due to the colour & it's light. :)Prensa Link to comment Share on other sites More sharing options...
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