Jump to content

What do you want to see NPCs doing?


SrJoben

Recommended Posts

Yah, AI fighting itself is always cool (Tabula Rasa? :) ) Sadly I don't know my computer can handle it, can Warhammer Online, good graphics, prime time RvR... Oblivion slaps it around like a redheaded step child.
Link to comment
Share on other sites

Morning practice.

http://www.invision.tesalliance.org/forums/uploads/1262465999/gallery_1143_93_251476.jpg

 

Soldin while eating lunch at the Flowing Bowl, decides to stand on a chair for some reason. ...who am I to judge?

http://www.invision.tesalliance.org/forums/uploads/1262465999/gallery_1143_93_204809.jpg

 

I catch up with them later in they day, it's Sunday so they're taking a stroll in the countryside.

http://www.invision.tesalliance.org/forums/uploads/1262465999/gallery_1143_93_181356.jpg

http://www.invision.tesalliance.org/forums/uploads/1262465999/gallery_1143_93_58699.jpg

 

They end up chatting by the farm for quite a while...and staring into each others eyes...hmmm...

http://www.invision.tesalliance.org/forums/uploads/1262465999/gallery_1143_93_114709.jpg

 

Then they head to the Count's Arms for a late meal. On the way in Yazarr stops to talk to Emily, another of my characters.

http://www.invision.tesalliance.org/forums/uploads/1262465999/gallery_1143_93_192792.jpg

 

They head home to the Fighter's Guild for the night. Soldin stops to inspect a dead dog on the way.

http://www.invision.tesalliance.org/forums/uploads/1262465999/gallery_1143_93_93199.jpg

Link to comment
Share on other sites

Have you ever walked past an archery butt in town and thought "How come no one every uses that one?"

Or come upon a a bedroll that no one seems to ever sleep in?

Why aren't there more hunters in the woods? Or people harvesting ingredients?

 

If you can think of something that characters in Oblivion should be doing, post it up here.

 

I'm working on a mod that adds NPCs to the world and am trying to make them as interesting as possible. :)

 

There are some mods out there that attempt to do this, but nothing on a game-wide level.

 

For myself, I'd like to see the following:

 

NPCs who are in or could be in relationships holding hands or crossing arms around each other's waists (assuming the local culture supports this).

 

NPCs bringing back dead game over their shoulders to town.

 

NPCs occasionally tripping. Squinting at the sun on a cloudless day. Running to avoid the rain.

 

NPCs bearing furniture. Hell, I'd like to see an occasional unnecessary NPC simply move from one dwelling to another.

 

NPCs rolling large barrels across town. Workmen transporting wood panels, etc. A person waving to a friend as they go by.

Link to comment
Share on other sites

There are some mods out there that attempt to do this, but nothing on a game-wide level.

 

For myself, I'd like to see the following:

 

NPCs who are in or could be in relationships holding hands or crossing arms around each other's waists (assuming the local culture supports this).

 

NPCs bringing back dead game over their shoulders to town.

 

NPCs occasionally tripping. Squinting at the sun on a cloudless day. Running to avoid the rain.

 

NPCs bearing furniture. Hell, I'd like to see an occasional unnecessary NPC simply move from one dwelling to another.

 

NPCs rolling large barrels across town. Workmen transporting wood panels, etc. A person waving to a friend as they go by.

 

I second every idea. I realy like the backstories you made. I wish you the best!

Link to comment
Share on other sites

There are some mods out there that attempt to do this, but nothing on a game-wide level.

 

For myself, I'd like to see the following:

 

NPCs who are in or could be in relationships holding hands or crossing arms around each other's waists (assuming the local culture supports this).

 

NPCs bringing back dead game over their shoulders to town.

 

NPCs occasionally tripping. Squinting at the sun on a cloudless day. Running to avoid the rain.

 

NPCs bearing furniture. Hell, I'd like to see an occasional unnecessary NPC simply move from one dwelling to another.

 

NPCs rolling large barrels across town. Workmen transporting wood panels, etc. A person waving to a friend as they go by.

 

This I can probably do hugs/kisses etc I'm starting to track down animation resources.

 

Carrying game would be awesome, I'll look into it but no guarantees. I think that would be far more complicated then it seems at first.

 

Tripping, the various realistic fatigue mods already cover. custom conditional facial animation is outside my skillset.

 

Running to avoid the rain, or choosing different activities on rainy days I can probably do.

 

Moving objects is an interesting idea. but see my comment on dead deer.

 

Changing residences could play merry hell with quests, and I really don't want to touch existing NPCs. It's just a huge can of worms.

 

However, my characters can travel a lot and could be set to do this under more or less any circumstances.

For example, Soldin and Yazarr above are going to have no fixed residence but spend a week or so in every city.

Moving NPC's are a lot of work though. They need a set of packages for every place they live.

 

 

At a certain point there's a practical concern, and possibly a performance one as well.

I'm not sure how many packages I can stuff into how many NPCs before the game chokes.

I'm trying to get a feel for that with Soldin and Yazarr. They are up to about 50 packages each and they arn't out of Anvil yet. :unsure:

Link to comment
Share on other sites

  • 2 weeks later...
I wanted to see an all out war between two characters in the IC on a regular basis. So I create to new unimportant characters who everyday would go to the Market District and try to kill each other. The problem was the guards kept getting in the way even though I set the to characters to be evil. Oh well. That's kind of what I wanted to see in the game, a real fued.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...