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Some odd behavior in CS with textures/meshes


stars2heaven

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This is whats happening:

 

I removed the meshes file for goblins and replaced it with another with only certain files inside so that I could work with only the meshes that are mine and vanilla with no confusion. When I open the CS and load just Oblivion.esm and then apply the new model to the goblin it works wonderfully. No issues at all.

 

But if I try to load up my mod and do this I get missing mesh exclamations on every goblin in the game whether they are using vanilla meshes or mine. When I put the removed folder back in its place and merge it with my meshes then things work fine.

 

I have no idea why this is happening, does anyone else?

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Is your file path exactly the same? With the procedure you are following, it sounds like your new goblin meshes need to be named exactly the same thing as the vanilla meshes.

 

Did you play-test your mod by actually playing Oblivion and hunting down some goblins? I see lots of lag in the CS and have not figured out the pattern. You take away a character's glass armor and give him mithril. The render window may still show him in glass even though he has mithril when you play. You change the color of a texture on a meshe, the old color may still show in the render window. It is almost like you have to stop and restart the CS or do something else to make all of your changes visible.

 

It sounds like you want to change all the goblins everywhere. But you might try an experiment where you change the appearance of one custom goblin you create with a new form ID. It might give you some insights in to what is going wrong.

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Thanks for your attempt to help, though the problem has inexplicably solved itself without me doing anything at all. I have no idea what caused it in the first place, and have no idea what fixed it. I have a theory about what happened though, and it's exactly what you hinted at about the CS being slow to catch up.

 

I recently discovered I have a set of vanilla meshes for goblins in the goblin folder for some odd reason. Im guessing that when I removed that folder while the CS was active, and the models for all the goblins were coming from that folder, every goblin in the game ended up losing their meshes. I still dont know why the goblins using my meshes were messed up though.

 

Anyways, I just now tried going into the game to have a look at some goblins, fully expecting there to be giant exclamations everywhere, and there were none. Then I went back into the CS and, lo and behold, everything was running smooth. No more error messages and no more missing meshes.

 

Wasted about 4hrs of my time trying to fix something that wasnt actually broken, but oh well.

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