Vaz2008 Posted December 27, 2009 Share Posted December 27, 2009 My goal: to revert Martin's face and maybe the Emperor's back to stock settings. I searched this forum and read the FAQ on the Tamriel NPCs Revamped website. Also downloaded a mod that lets the player-character have Martin's face, but it was an *.esp and the CS failed to load it. Maybe simply double-clicking on the *.esp was the wrong way to do it? That's probably not the only way to accomplish what I'm aiming for, though, right? So what I'm hoping for here is a pointer about how to do this by removing the Martin part of TNR or splicing the original stuff from Oblivion.esm, or something. :sweat: EDIT: Solved. These are the steps I followed, in case anyone with a similar question comes across this thread. Though there are references to my specific goal, namely Martin, one may be able to imagine how alternatives would work. 1. Start the TES Construction Set. 2. Click the "Load Master/Plugin Files" button. It's a small icon depicting an opening folder and it's found near the top of the window, second from the left. 3. Double-click on Oblivion.esm. Don't click on "Set as Active File", just click "OK" and say "Yes" if a warning appears. Wait for loading. 4. Actors > NPC > Imperial > Male > scroll down until you find Martin 5. Double-click on Martin and go to his Face tab. Click "Save", so you can use "Restore" later if you make a mistake in the next step. 6. Go to the Face Advanced tab. You may have to click the little arrows to the right of these tabs in order to navigate them fully. 7. Make a small change or two. For example, I shortened Martin's nose slightly. When you're done, press "OK". 8. Click the diskette icon up next to the button you used in step #2. You are prompted to name the new *.esp file you're creating. I named mine Martin unTNRd 9. Using Oblivion Mod Manager or the like, activate your *.esp and move it somewhere after "TNR ALL RACES FINAL.esp" so that its changes to the game will take priority over TNR's. 10. Check in-game to see whether you were successful. Link to comment Share on other sites More sharing options...
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