Jump to content

Collision tracing?


Thalassicus

Recommended Posts

You may try SetActorAlpha. I suppose the game physics works on invisible actors.

 

I read that the F key crashes the editor when there is nothing for the object to land on.

 

I am no modeler and a few weeks back I asked the community for a flat, havoked horizontal plane . . . that stays horizontal. I mean: when falling, if any part of it touches anything, it stops falling and stays horizontal, even if the obstacle is at one of the corners, it would stay (unnaturally) horizontal. Pretty much like when you press F in the CS.

I've got no answers, unfortunately.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...