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Better balance mod


vegeta0585

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There used to be a mod called better balance mod, at least im pretty sure thats what it was called. Im trying to find a mod that'll make me level slower and not interfer with FOOK2. Assuming FOOK2 doesnt do this already, I cant find a list of all the changes it does, because there has to be a ton for over 2 gigs of crap. So any help?
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well wonderful, now fallout 3 wond run. It was running fine until I left the vault. Can any of you take a look at this and tell me wtf it means? This is my load order (auto sorted from FOMM) It crashes as soon as i detect the outcast radio signal, after all the DLCs are done being detected, boom.

 

Mod load order report

! Warning: current load order template contains 13 duplicate entries

 

CrossModData.esm

* This mod does not exist in the current template

 

R18BodyPack.esp

* This mod does not exist in the current template

 

Fallout3.esm

 

PointLookout.esm

 

Anchorage.esm

 

ThePitt.esm

 

BrokenSteel.esm

 

Zeta.esm

 

K2_PlayWearClub.esp

* This mod does not exist in the current template

 

HairPack.esm

 

CALIBR.esm

 

FOOK2 - Main.esm

 

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

 

FOOK2 - [DIK] DLC Improvement Kit.esm

 

Mart's Mutant Mod.esm

 

eyes_hairpack_en.esp

 

GalaxyNewsRadio40[M].esp

 

Fellout-Full.esp

 

Fellout-Anchorage.esp

 

Fellout-BrokenSteel.esp

 

Fellout-SOTD.esp

* This mod does not exist in the current template

 

Fellout-pipboylight.esp

 

ShadySands.esp

 

FOOK2 - Main.esp

 

FOOK2 - [EVE] Energy Visuals Enhanced.esp

 

FOOK2 - [DIK] DLC Improvement Kit.esp

 

FOOK2 - Mothership Zeta.esp

 

Mart's Mutant Mod.esp

Requires Mart's Mutant Mod.esm

 

Mart's Mutant Mod - DLC Anchorage.esp

Requires Anchorage.ESM

 

Mart's Mutant Mod - DLC The Pitt.esp

Requires ThePitt.ESM

 

Mart's Mutant Mod - DLC Broken Steel.esp

Requires BrokenSteel.ESM

 

Mart's Mutant Mod - DLC Point Lookout.esp

Requires PointLookout.ESM

 

Mart's Mutant Mod - DLC Zeta.esp

Requires Zeta.ESM

 

Mart's Mutant Mod - No Corpse Flies.esp

 

Mart's Mutant Mod - No DLC Increased Spawns.esp (Inactive)

 

Mart's Mutant Mod - No Floaters.esp (Inactive)

 

Mart's Mutant Mod - No Geckos.esp (Inactive)

 

Mart's Mutant Mod - No Ghoul Raise.esp

 

Mart's Mutant Mod - No Size Scaling.esp (Inactive)

 

Mart's Mutant Mod - No Skeleton Decay.esp (Inactive)

 

Mart's Mutant Mod - No Wanamingos.esp (Inactive)

 

Mart's Mutant Mod - Feral Ghoul Rampage.esp (Inactive)

 

Mart's Mutant Mod - Hunting & Looting.esp (Inactive)

 

Mart's Mutant Mod - Increased Increased Spawns.esp (Inactive)

 

Mart's Mutant Mod - Increased Spawns.esp

 

Mart's Mutant Mod - Natural Selection.esp

 

Mart's Mutant Mod - Reduced Wasteland Spawns.esp (Inactive)

 

Mart's Mutant Mod - Tougher Traders.esp

 

Mart's Mutant Mod - Zones Respawn.esp (Inactive)

 

Mart's Mutant Mod - FOOK2.esp

Requires FOOK2 - Main.ESM and Mart's Mutant Mod.esm

 

Mart's Mutant Mod - FOOK2 - DIK.esp

 

Mart's Mutant Mod - FWE with EVE.esp (Inactive)

 

MyFOOK2 - Black & White Tranquility Lane.esp (Inactive)

* This mod does not exist in the current template

 

MyFOOK2 - No Rape Victims.esp (Inactive)

* This mod does not exist in the current template

 

JHBCloverPlus.esp

* This mod does not exist in the current template

 

Animy_prostitution.esm

* This mod does not exist in the current template

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Get FO3 edit, make two copies of, rename one to "FO3MasterRestore.exe" and the other to "FO3MasterUpdate.exe." Run FO3Edit.exe. If there are any errors in your load order, it'll tell you while it's loading the data. After you load all of your plugins, right click on the list to the right and click "Create Merged Patch." Name the patch. Load up FOMM, make sure the patch is LAST, check the box next to it. After you've done that, run FO3MasterUpdate.exe. That's what I do, and I've never had a single problem with mod compatibility, and I'm running well over a hundred mods at this point. I never use the FOMM load order thing. I just read the readmes with each mod.

 

But, like I said, FO3Edit should tell you if a mod is being loaded in the wrong order.

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okay got it all to work, patchy.esp is the last in the load order of my FOMM, FO3 edit says nothing wrong with my load order, still EL CRASHO as soon as the DLC is done being detected.
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