vegeta0585 Posted December 28, 2009 Share Posted December 28, 2009 There used to be a mod called better balance mod, at least im pretty sure thats what it was called. Im trying to find a mod that'll make me level slower and not interfer with FOOK2. Assuming FOOK2 doesnt do this already, I cant find a list of all the changes it does, because there has to be a ton for over 2 gigs of crap. So any help? Link to comment Share on other sites More sharing options...
vegeta0585 Posted December 28, 2009 Author Share Posted December 28, 2009 well wonderful, now fallout 3 wond run. It was running fine until I left the vault. Can any of you take a look at this and tell me wtf it means? This is my load order (auto sorted from FOMM) It crashes as soon as i detect the outcast radio signal, after all the DLCs are done being detected, boom. Mod load order report! Warning: current load order template contains 13 duplicate entries CrossModData.esm* This mod does not exist in the current template R18BodyPack.esp* This mod does not exist in the current template Fallout3.esm PointLookout.esm Anchorage.esm ThePitt.esm BrokenSteel.esm Zeta.esm K2_PlayWearClub.esp* This mod does not exist in the current template HairPack.esm CALIBR.esm FOOK2 - Main.esm FOOK2 - [*censored*] World And Neighbourhood Kit.esm FOOK2 - [DIK] DLC Improvement Kit.esm Mart's Mutant Mod.esm eyes_hairpack_en.esp GalaxyNewsRadio40[M].esp Fellout-Full.esp Fellout-Anchorage.esp Fellout-BrokenSteel.esp Fellout-SOTD.esp* This mod does not exist in the current template Fellout-pipboylight.esp ShadySands.esp FOOK2 - Main.esp FOOK2 - [EVE] Energy Visuals Enhanced.esp FOOK2 - [DIK] DLC Improvement Kit.esp FOOK2 - Mothership Zeta.esp Mart's Mutant Mod.esp Requires Mart's Mutant Mod.esm Mart's Mutant Mod - DLC Anchorage.esp Requires Anchorage.ESM Mart's Mutant Mod - DLC The Pitt.esp Requires ThePitt.ESM Mart's Mutant Mod - DLC Broken Steel.esp Requires BrokenSteel.ESM Mart's Mutant Mod - DLC Point Lookout.esp Requires PointLookout.ESM Mart's Mutant Mod - DLC Zeta.esp Requires Zeta.ESM Mart's Mutant Mod - No Corpse Flies.esp Mart's Mutant Mod - No DLC Increased Spawns.esp (Inactive) Mart's Mutant Mod - No Floaters.esp (Inactive) Mart's Mutant Mod - No Geckos.esp (Inactive) Mart's Mutant Mod - No Ghoul Raise.esp Mart's Mutant Mod - No Size Scaling.esp (Inactive) Mart's Mutant Mod - No Skeleton Decay.esp (Inactive) Mart's Mutant Mod - No Wanamingos.esp (Inactive) Mart's Mutant Mod - Feral Ghoul Rampage.esp (Inactive) Mart's Mutant Mod - Hunting & Looting.esp (Inactive) Mart's Mutant Mod - Increased Increased Spawns.esp (Inactive) Mart's Mutant Mod - Increased Spawns.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Reduced Wasteland Spawns.esp (Inactive) Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp (Inactive) Mart's Mutant Mod - FOOK2.esp Requires FOOK2 - Main.ESM and Mart's Mutant Mod.esm Mart's Mutant Mod - FOOK2 - DIK.esp Mart's Mutant Mod - FWE with EVE.esp (Inactive) MyFOOK2 - Black & White Tranquility Lane.esp (Inactive)* This mod does not exist in the current template MyFOOK2 - No Rape Victims.esp (Inactive)* This mod does not exist in the current template JHBCloverPlus.esp* This mod does not exist in the current template Animy_prostitution.esm* This mod does not exist in the current template Link to comment Share on other sites More sharing options...
johntheemoemu Posted December 28, 2009 Share Posted December 28, 2009 Get FO3 edit, make two copies of, rename one to "FO3MasterRestore.exe" and the other to "FO3MasterUpdate.exe." Run FO3Edit.exe. If there are any errors in your load order, it'll tell you while it's loading the data. After you load all of your plugins, right click on the list to the right and click "Create Merged Patch." Name the patch. Load up FOMM, make sure the patch is LAST, check the box next to it. After you've done that, run FO3MasterUpdate.exe. That's what I do, and I've never had a single problem with mod compatibility, and I'm running well over a hundred mods at this point. I never use the FOMM load order thing. I just read the readmes with each mod. But, like I said, FO3Edit should tell you if a mod is being loaded in the wrong order. Link to comment Share on other sites More sharing options...
vegeta0585 Posted December 28, 2009 Author Share Posted December 28, 2009 okay got it all to work, patchy.esp is the last in the load order of my FOMM, FO3 edit says nothing wrong with my load order, still EL CRASHO as soon as the DLC is done being detected. Link to comment Share on other sites More sharing options...
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