vegeta0585 Posted December 28, 2009 Share Posted December 28, 2009 Hey guys, I have no idea whats going on, the game played fine till I left the vault, now as soon as its done detecting all the DLCs, 5 seconds pass, boom crash to desktop. I tried turning the DLCs off, but it STILL loads them, with them not selected to load! I dont know whats going on, please gimmie a hand. Heres my current load order report, which makes no sense cause half the stuff it says is wrong, like Marts Mutant Mod (requires martsmutentmod.esm) or whatever, when it HAS it selected! Ugh im lost. Mod load order report! Warning: current load order template contains 13 duplicate entries Fallout3.esm PointLookout.esm Anchorage.esm ThePitt.esm BrokenSteel.esm Zeta.esm Unofficial Fallout 3 Patch.esm HairPack.esm CALIBR.esm FOOK2 - Main.esm FOOK2 - [*censored*] World And Neighbourhood Kit.esm FOOK2 - [DIK] DLC Improvement Kit.esm Mart's Mutant Mod.esm Unofficial Fallout 3 Patch - Operation Anchorage.esp Unofficial Fallout 3 Patch - The Pitt.esp Unofficial Fallout 3 Patch - Broken Steel.esp Unofficial Fallout 3 Patch - Point Lookout.esp Unofficial Fallout 3 Patch - Mothership Zeta.esp CrossModData.esm* This mod does not exist in the current template R18BodyPack.esp* This mod does not exist in the current template eyes_hairpack_en.esp GalaxyNewsRadio40[M].esp Fellout-Full.esp Fellout-Anchorage.esp Fellout-BrokenSteel.esp Fellout-SOTD.esp* This mod does not exist in the current template Fellout-pipboylight.esp ShadySands.esp FOOK2 - Main.esp FOOK2 - [EVE] Energy Visuals Enhanced.esp FOOK2 - [DIK] DLC Improvement Kit.esp FOOK2 - Mothership Zeta.esp Mart's Mutant Mod.esp Requires Mart's Mutant Mod.esm Mart's Mutant Mod - DLC Anchorage.esp Requires Anchorage.ESM Mart's Mutant Mod - DLC The Pitt.esp Requires ThePitt.ESM Mart's Mutant Mod - DLC Broken Steel.esp Requires BrokenSteel.ESM Mart's Mutant Mod - DLC Point Lookout.esp Requires PointLookout.ESM Mart's Mutant Mod - DLC Zeta.esp Requires Zeta.ESM Mart's Mutant Mod - No Corpse Flies.esp (Inactive) Mart's Mutant Mod - No DLC Increased Spawns.esp (Inactive) Mart's Mutant Mod - No Floaters.esp Mart's Mutant Mod - No Geckos.esp (Inactive) Mart's Mutant Mod - No Ghoul Raise.esp (Inactive) Mart's Mutant Mod - No Size Scaling.esp (Inactive) Mart's Mutant Mod - No Skeleton Decay.esp (Inactive) Mart's Mutant Mod - No Wanamingos.esp (Inactive) Mart's Mutant Mod - Feral Ghoul Rampage.esp (Inactive) Mart's Mutant Mod - Hunting & Looting.esp (Inactive) Mart's Mutant Mod - Increased Increased Spawns.esp (Inactive) Mart's Mutant Mod - Increased Spawns.esp Mart's Mutant Mod - Natural Selection.esp (Inactive) Mart's Mutant Mod - Reduced Wasteland Spawns.esp (Inactive) Mart's Mutant Mod - Tougher Traders.esp (Inactive) Mart's Mutant Mod - Zones Respawn.esp (Inactive) Mart's Mutant Mod - FOOK2.esp Requires FOOK2 - Main.ESM and Mart's Mutant Mod.esm Mart's Mutant Mod - FOOK2 - DIK.esp Mart's Mutant Mod - FWE with EVE.esp (Inactive) MyFOOK2 - Black & White Tranquility Lane.esp (Inactive)* This mod does not exist in the current template MyFOOK2 - No Rape Victims.esp (Inactive)* This mod does not exist in the current template K2_PlayWearClub.esp* This mod does not exist in the current template JHBCloverPlus.esp* This mod does not exist in the current template Animy_prostitution.esm* This mod does not exist in the current template Link to comment Share on other sites More sharing options...
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