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Crash - load order help!


vegeta0585

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Hey guys, I have no idea whats going on, the game played fine till I left the vault, now as soon as its done detecting all the DLCs, 5 seconds pass, boom crash to desktop. I tried turning the DLCs off, but it STILL loads them, with them not selected to load! I dont know whats going on, please gimmie a hand. Heres my current load order report, which makes no sense cause half the stuff it says is wrong, like Marts Mutant Mod (requires martsmutentmod.esm) or whatever, when it HAS it selected! Ugh im lost.

 

Mod load order report

! Warning: current load order template contains 13 duplicate entries

 

Fallout3.esm

 

PointLookout.esm

 

Anchorage.esm

 

ThePitt.esm

 

BrokenSteel.esm

 

Zeta.esm

 

Unofficial Fallout 3 Patch.esm

 

HairPack.esm

 

CALIBR.esm

 

FOOK2 - Main.esm

 

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

 

FOOK2 - [DIK] DLC Improvement Kit.esm

 

Mart's Mutant Mod.esm

 

Unofficial Fallout 3 Patch - Operation Anchorage.esp

 

Unofficial Fallout 3 Patch - The Pitt.esp

 

Unofficial Fallout 3 Patch - Broken Steel.esp

 

Unofficial Fallout 3 Patch - Point Lookout.esp

 

Unofficial Fallout 3 Patch - Mothership Zeta.esp

 

CrossModData.esm

* This mod does not exist in the current template

 

R18BodyPack.esp

* This mod does not exist in the current template

 

eyes_hairpack_en.esp

 

GalaxyNewsRadio40[M].esp

 

Fellout-Full.esp

 

Fellout-Anchorage.esp

 

Fellout-BrokenSteel.esp

 

Fellout-SOTD.esp

* This mod does not exist in the current template

 

Fellout-pipboylight.esp

 

ShadySands.esp

 

FOOK2 - Main.esp

 

FOOK2 - [EVE] Energy Visuals Enhanced.esp

 

FOOK2 - [DIK] DLC Improvement Kit.esp

 

FOOK2 - Mothership Zeta.esp

 

Mart's Mutant Mod.esp

Requires Mart's Mutant Mod.esm

 

Mart's Mutant Mod - DLC Anchorage.esp

Requires Anchorage.ESM

 

Mart's Mutant Mod - DLC The Pitt.esp

Requires ThePitt.ESM

 

Mart's Mutant Mod - DLC Broken Steel.esp

Requires BrokenSteel.ESM

 

Mart's Mutant Mod - DLC Point Lookout.esp

Requires PointLookout.ESM

 

Mart's Mutant Mod - DLC Zeta.esp

Requires Zeta.ESM

 

Mart's Mutant Mod - No Corpse Flies.esp (Inactive)

 

Mart's Mutant Mod - No DLC Increased Spawns.esp (Inactive)

 

Mart's Mutant Mod - No Floaters.esp

 

Mart's Mutant Mod - No Geckos.esp (Inactive)

 

Mart's Mutant Mod - No Ghoul Raise.esp (Inactive)

 

Mart's Mutant Mod - No Size Scaling.esp (Inactive)

 

Mart's Mutant Mod - No Skeleton Decay.esp (Inactive)

 

Mart's Mutant Mod - No Wanamingos.esp (Inactive)

 

Mart's Mutant Mod - Feral Ghoul Rampage.esp (Inactive)

 

Mart's Mutant Mod - Hunting & Looting.esp (Inactive)

 

Mart's Mutant Mod - Increased Increased Spawns.esp (Inactive)

 

Mart's Mutant Mod - Increased Spawns.esp

 

Mart's Mutant Mod - Natural Selection.esp (Inactive)

 

Mart's Mutant Mod - Reduced Wasteland Spawns.esp (Inactive)

 

Mart's Mutant Mod - Tougher Traders.esp (Inactive)

 

Mart's Mutant Mod - Zones Respawn.esp (Inactive)

 

Mart's Mutant Mod - FOOK2.esp

Requires FOOK2 - Main.ESM and Mart's Mutant Mod.esm

 

Mart's Mutant Mod - FOOK2 - DIK.esp

 

Mart's Mutant Mod - FWE with EVE.esp (Inactive)

 

MyFOOK2 - Black & White Tranquility Lane.esp (Inactive)

* This mod does not exist in the current template

 

MyFOOK2 - No Rape Victims.esp (Inactive)

* This mod does not exist in the current template

 

K2_PlayWearClub.esp

* This mod does not exist in the current template

 

JHBCloverPlus.esp

* This mod does not exist in the current template

 

Animy_prostitution.esm

* This mod does not exist in the current template

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