DoctorL Posted December 28, 2009 Share Posted December 28, 2009 So, I've been working on building the options menu for my mod, FEM - Female Enhancement Mod and I hit a slight snag. My original thinking was to have a global value for each option I wanted to change. As an example, let's say I have body tokens stored in a leveled list. In the options, I say I want to turn BABE off so that characters no longer spawn with BABE bodies. So, a global for BABE is changed to 100. I link this global in the leveled list that controls BABE spawning which then makes the chance of BABE not spawning to 100%. This doesn't work how I thought. The problem is that there is now a chance that no body will be picked if the list picks BABE. Is there a way I can control this without having to add and/or remove the body or token or whatever from each and every leveled list where it might be used? Of course, if that can be done with a few lines of code, then I'm cool with it, otherwise, I'll be adding a whole bunch of if then else statements and I don't want to do that. Hopefully, that all makes sense. :unsure: Link to comment Share on other sites More sharing options...
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