Deleted1339625User Posted December 28, 2009 Share Posted December 28, 2009 COULD SOMEONE HELP ME WITH THIS!!!!!! :verymad: FOR SOME MODS I HAVE THIS PROBLEM. WHEN I CLICK ADD ARCHIVE AND DOUBLE CLICK THE THING (I USE WINRAR) WITH THE BOOKS AND THE MOD NAME, NOTHING HAPPENS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! USUALLY WITH MOST MODS WHEN I WOULD CLICK THE THING WITH THE MOD NAME NEXT TO THE BOOKS IN THE BOX IT WOULD HAVE THE MOD NAME AND ALL THAT. BUT FOR SOME MODS SUCH AS UNIQUE LANDSCAPES COMPILATION OMOD NOTHING WOULD APPEAR IN THAT BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :verymad: :wallbash: :wallbash: :wallbash: :wallbash: :wallbash: :wallbash: :wallbash: :wallbash: COULD SOMEONE PLEASE EXPLAIN THE PROBLEM AND THEN TELL ME HOW TO FIX IT PLEASE!!!!! :verymad: :verymad: :verymad: :verymad: :verymad: :wallbash: :wallbash: :wallbash: :wallbash: Link to comment Share on other sites More sharing options...
Kusumura Posted December 29, 2009 Share Posted December 29, 2009 Most of the mods that you download won't have OMOD conversion data, which means you will have to manually make them into OMOD's (Easy enough) or else you can just extract them straight into your Data folder (Even easier... until you want to get rid of them!). Unique Landscapes Compilation OMOD is super easy; it's already made into an OMOD for you! All you need to do is double-click on the downloaded .omod file and it's in your OMOD list in OBMM... Activate it aaaaand we're done! As I mentioned manually creating OMOD's before, I'll give a brief run-through on the procedure. Step #1: COLLECTIONExtract the contents of the archive into an easily accessible folder. Step #2: PREPARATIONOpen up OBMM, then click on the, "Create," button, which is down the bottom of the window, next to, "Activate." Step #3: SELECTINGIn the little pop-up window, click, "Add Files," and use the GUI (Graphical User Interface) to browse to where the files were extracted to. Highlight all of the relevant .esm and/or .esp files, along with the Texture/Meshes/Sound/Music/Rah, rah folders that may have been provided with the mod, depending on what type of mod it is. Step #4: CREATION (Final)Now click on, "Create omod," in the bottom-right of the pop-up window, let OBMM do it's thing aaaand... Ta-da! One created OMOD! Simply activate it and Bob's your uncle. Or a monkey's your nephew. Whatever you prefer. Hope I helped a little. Link to comment Share on other sites More sharing options...
Deleted1339625User Posted December 31, 2009 Author Share Posted December 31, 2009 Most of the mods that you download won't have OMOD conversion data, which means you will have to manually make them into OMOD's (Easy enough) or else you can just extract them straight into your Data folder (Even easier... until you want to get rid of them!). Unique Landscapes Compilation OMOD is super easy; it's already made into an OMOD for you! All you need to do is double-click on the downloaded .omod file and it's in your OMOD list in OBMM... Activate it aaaaand we're done! As I mentioned manually creating OMOD's before, I'll give a brief run-through on the procedure. Step #1: COLLECTIONExtract the contents of the archive into an easily accessible folder. Step #2: PREPARATIONOpen up OBMM, then click on the, "Create," button, which is down the bottom of the window, next to, "Activate." Step #3: SELECTINGIn the little pop-up window, click, "Add Files," and use the GUI (Graphical User Interface) to browse to where the files were extracted to. Highlight all of the relevant .esm and/or .esp files, along with the Texture/Meshes/Sound/Music/Rah, rah folders that may have been provided with the mod, depending on what type of mod it is. Step #4: CREATION (Final)Now click on, "Create omod," in the bottom-right of the pop-up window, let OBMM do it's thing aaaand... Ta-da! One created OMOD! Simply activate it and Bob's your uncle. Or a monkey's your nephew. Whatever you prefer. Hope I helped a little.-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------I got stuck a little with the tutorial.Another mod I would like to download is HGEC Body v1 dot 21. It says it is OMOD Ready (when you go to the mod page). Does this mean it is an OMOD or it is ready to be an OMOD (sorry if that sounded stupid). Also you said that for mods that are already OMOD's that in order to get them to work I need to double click on the downloaded .omod file. Where can I find that? Link to comment Share on other sites More sharing options...
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