5ivexxxxx Posted December 29, 2009 Share Posted December 29, 2009 For the past few months, I've been experimenting with making weapons in the GECK, as well as messing around with meshes in NifSkope. Some of those people who helped me out, mainly in the scripting department, may recall some of my (frequent) questions, all pertaining to weapon scripts and whatnot. So, without further adieu, here is the result of all those inquiries, my lofty work in progress, Weapon of Choice. Please note that this WILL require FOSE. There's nothing I can do about that. Purpose What is the reason behind this madness, you ask? Simple. Using a formula similar to Antistar's Weapon Mod Kits, the player will be able to customize their own weapon. However, this goes quite a bit deeper. Instead of adding attachments to any old weapon, this mod will allow the player's weapon to 'grow' with the player. At the start of the game, after leaving Vault 101, the player will select a weapon to use. The choices decided so far are the FN FAL assault rifle, M1918 Browning Automatic Rifle, Winchester 1897 shotgun, Colt 1911 pistol, and the M14 sniper rifle/M1 Garand. As you can tell, I opted to use older guns. That's simply because I felt that this mod would work better with them. And because I like those guns, of course. The player will select one (only one!) weapon, and can upgrade it in various ways, some logical, others not so much. Upgrades Now, of course, comes the time to mention the various attachments and improvements that can be done. Each weapon has different upgrades, and all start out unupgraded and worse than their normal counterparts. The FAL will be badly damaged and missing a full magazine, the BAR will also be in bad shape and will not have a fully automatic fire setting, the M14 won't have a scope, etc. The player will find attachments at shops, in dungeons, and on some NPCs. Using the Work Bench, these attachments can be added, as per Weapon Mod Kits. However, with high repair and small guns skills, the player can make changes such as altering the choke on the Winchester, upgrading firing speed, changing ammo types, swapping the barrel, improving cooling systems, and making the ammunition caseless. And those are only some of the improvements. I'll post a list once I've gotten the base weapons, without scripts, made in the GECK. In addition, the player can rename the weapon to whatever they want. So, suggest upgrades or whatever that you want to see. I will not accept weapon suggestions, however. I've got a lot to do already for this long-term mod. Discuss away! In the next post, I will detail the upgrades. Link to comment Share on other sites More sharing options...
5ivexxxxx Posted December 29, 2009 Author Share Posted December 29, 2009 -----------------------------FN FAL L1A1 Assault Rifle and M1918 B.A.R.----------------------------- 1. Laser Sight This device increases your accuracy, but also counts against your weapon's silence level. 2. Silencer The silencer makes your weapon completely silent, but decreases its damage and makes rifle grenades unusable. 3. Extended Magazine This comes in three variants: medium magazine (30 rounds), large magazine (50 rounds) and extra-large magazine (100 rounds). The larger magazines are much heavier. 4. Flash Supressor The flash supressor counts toward your weapon's silence level without having any drawbacks. 5. Heat Shield The heat shield simply makes faster firing rates possible, and increases weapon durability. 6. Muzzle Brake This upgrade decreases your weapon's spread and increases durability. 7. Underbarrel Grenade Launcher The popular grenade launcher attachment lets you fire high explosive, flash, and incendiary grenades. It is incompatible with the underbarrel shotgun and bayonet attachments. 8. Underbarrel Shotgun This attachment is incompatible with the grenade launcher and bayonet, but can be upgraded to a double underbarrel shotgun. 9. Reflex Sight The reflex sight slightly increases range and decreases spread. 10. Rifle Grenade Stick This simple metal rod allows you to fire rifle grenades, but prevents the use of a silencer. 11. Caseless Ammunition With caseless ammo, your weapon's magazines are much lighter, and your weapon is more silent due to the lack of casings. 12. Bayonet A big knife at the end of your gun that is incompatible with the shotgun and underbarrel grenade launcher. However, it does quite a bit of damage compared to the standard rifle butt (see below). 13. Hardened Stock This upgrade makes the regular rifle butt do more damage and knock the enemy down on criticals. The weapon's durability is also increased. 14. Increased Firing Rates Your gun can fire faster. This requires a heat shield, and a large magazine is recommended. 15. Selective Fire Tired of plain old full auto? Now you can switch firing modes to single shot and possibly burst fire. 16. Scope This allows you to hit enemies better from a longer range. Incompatible with the reflex sight. 17. Bipod/Front Handle Both of these upgrades decrease your weapon's spread. However, they are incompatible with each other. ------------------------------------------Heckler & Koch MP5 Submachinegun------------------------------------------ 1. Laser Sight This device increases your accuracy, but also counts against your weapon's silence level. 2. Silencer The silencer makes your weapon completely silent, but decreases its damage and makes rifle grenades unusable. 3. Extended Magazine This increases the number of rounds each magazine holds. 4. Flash Supressor The flash supressor counts toward your weapon's silence level without having any drawbacks. 5. Heat Shield The heat shield simply makes faster firing rates possible, and increases weapon durability. 6. Muzzle Brake This upgrade decreases your weapon's spread and increases durability. 7. Reflex Sight The reflex sight slightly increases range and decreases spread. 8. Extended Stock With an extended Stock, you can fire two handed or one handed, and have decreased spread.. 9. Caseless Ammunition With caseless ammo, your weapon's magazines are much lighter, and your weapon is more silent due to the lack of casings. 10. Bayonet A big knife at the end of your gun that is incompatible with the shotgun and underbarrel grenade launcher. However, it does quite a bit of damage compared to the standard rifle butt (see below). 11. Hardened Stock This upgrade makes the regular rifle butt do more damage and knock the enemy down on criticals. The weapon's durability is also increased. This requires an Extended Stock. 12. Increased Firing Rates Your gun can fire faster. This requires a heat shield, and a large magazine is recommended. 13. Selective Fire Tired of plain old full auto? Now you can switch firing modes to single shot and possibly burst fire. 14. Scope This allows you to hit enemies better from a longer range. Incompatible with the reflex sight. 15. High-Penetration Bullets All bullets fired from the MP5 now pierce armor much better. ------------------------------------------------Winchester 1897 Pump-Action Shotgun------------------------------------------------ 1. Laser Sight This device increases your accuracy, but also counts against your weapon's silence level. 2. Silencer The silencer makes your weapon completely silent, but decreases its damage. 3. Extended Magazine Depending on your Repair and Small Guns skills, you will add one, two or three shells to the shotgun's capacity. 4. Flash Supressor The flash supressor counts toward your weapon's silence level without having any drawbacks. 5. Heat Shield The heat shield simply makes faster firing rates possible, and increases weapon durability. 6. Alter Barrel Choke This upgrade decreases or increases your weapon's spread. 7. Reflex Sight The reflex sight slightly increases range and decreases spread. 8. Bayonet A big knife at the end of your gun that is incompatible with the shotgun and underbarrel grenade launcher. However, it does quite a bit of damage compared to the standard rifle butt (see below). 9. Hardened Stock This upgrade makes the regular rifle butt do more damage and knock the enemy down on criticals. The weapon's durability is also increased. 10. Slamfiring This is actually a perk that you can choose. It allows the player to switch into slamfiring mode, where you fire much faster, with increased spread. 11. Scope This allows you to hit enemies better from a longer range. Incompatible with the reflex sight. ------------------Colt 1911 Pistol------------------ 1. Laser Sight The exact same as the ones for the other guns. 2. Ext. Magazine The magazine capacity is doubled. 3. Re-Caliber You can change the weapon's caliber from .45 ACP to .22 LR (quieter, less damage and recoil, cheaper) or to .50 Action Express (louder, more damage and recoil, more expensive). 4. Scope The same as for the other weapons. 5. Automatic Fire The pistol is now fully automatic. 6. Silencer Same as the other guns. 7. Subsonic Rounds These bullets are slowever, but are silent without the need for a silencer. ------------------M14 Battle Rifle------------------ 1. Laser Sight This device increases your accuracy, but also counts against your weapon's silence level. 2. Silencer The silencer makes your weapon completely silent, but decreases its damage and makes rifle grenades unusable. 3. Extended Magazine This comes in two variants: medium magazine (30 rounds), large magazine (50 rounds) and extra-large magazine (100 rounds). The larger magazines are much heavier. 4. Flash Supressor The flash supressor counts toward your weapon's silence level without having any drawbacks. 5. Heat Shield The heat shield simply makes faster firing rates possible, and increases weapon durability. 6. Muzzle Brake This upgrade decreases your weapon's spread and increases durability. 7. Reflex Sight The reflex sight slightly increases range and decreases spread. 8. Rifle Grenade Stick This simple metal rod allows you to fire rifle grenades, but prevents the use of a silencer. 9. Caseless Ammunition With caseless ammo, your weapon's magazines are much lighter, and your weapon is more silent due to the lack of casings. 10. Bayonet A big knife at the end of your gun, it does quite a bit of damage compared to the standard rifle butt (see below). 11. Hardened Stock This upgrade makes the regular rifle butt do more damage and knock the enemy down on criticals. The weapon's durability is also increased. 12. Increased Firing Rates Your gun can fire faster. This requires a heat shield, and a large magazine is recommended. 13. Selective Fire Tired of plain old full auto? Now you can switch firing modes to single shot and possibly burst fire. 14. Scope This allows you to hit enemies better from a longer range. Incompatible with the reflex sight. The scope on the M14 is much better than the other guns. 15. Bipod/Front Handle Both of these upgrades decrease your weapon's spread. However, they are incompatible with each other. 16. Anti-Material and Anti-Personnel Rounds This changes the bullets to be stronger against either organic targets or inorganic targets. Anti-material bullets pierce armor, while anti-personnel bullets do more damage. As you can see, the assault rifles are meant to be more versatile, the pistol and submachinegun are the most tactical, and the shotgun and sniper rifle are more specialized. I may add more to this list in the future, and remember that all of the weapons have multiple ammo types available. Link to comment Share on other sites More sharing options...
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