Cybersqueek1 Posted December 29, 2009 Share Posted December 29, 2009 Fallout 3 has been crashing on me more frequently lately and it just got to a point where it crashes every time I try to save.So, I DLed BOSS to try figure out what was happening and while the load order seemed ok the error log kicked something out.Here is the FOMM load order:[X] Fallout3.esm[X] PointLookout.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] Zeta.esm[X] HairPack.esm[X] CALIBR.esm[X] eyes_hairpack_en.esp[X] hair_add_npc.esp[X] CALIBRxMerchant.esp[X] Auto Aim Fix v1.1.esp[ ] lessviewdistance.esp[ ] Fellout-Full.esp[ ] Fellout-Anchorage.esp[ ] Fellout-BrokenSteel.esp[ ] Fellout-pipboylight.esp[ ] Fellout-SOTD.esp[ ] BlackWolf Backpack.esp[ ] MiniHideout.esp[X] DCInteriors_Georgtown.esp[X] Tailor Maid.esp[X] Tailor Maid Anchorage.esp[ ] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Zones Respawn.esp[ ] F3UmpaAnimation.esp[X] 20th Century Weapons.esm[X] Jakes Survival Shop 1-2.esp[X] Tailor Maid Black Retex.esp[X] 20th Century EVIL (Extreme).esp[ ] ARSENAL MOD.esm[ ] ARSENAL MOD.esp[X] Glowy Armor.esp[ ] Lights.esp[ ] TW-AutoAim Desactivator-OPTIONAL.esp[ ] BlackWolf Backpack - Vendor Script Replenish.esp[X] PowerArmorTraining.esp[ ] 20th Century EVIL (Light).esp[ ] 20th Century EVIL (Bland).esp[X] PowerArmorTraining_MedicArmor.esp[ ] Armored Robes.esp[ ] enhancedsnipersandsilent.esp[ ] Portable Shack.esp[X] NightvisionGoggles(Powered).esp[X] PersonalVertibird.esp[ ] ARSENAL MOD+MMM.esp[ ] Portable Tent.esp[ ] Water_Tower_Hideout_byOrophin.esp[X] Level 1 Smallest More Color.esp[ ] Level 3 Alot More Color.esp[X] sunglassescollection.esp[ ] Level 2 Some More Color.esp[X] OutFits.esp[ ] TW-Handgrip_fix_LincolnRifle.esp[X] ColeensTent.esp[X] KaBOOM.esp[X] LessBouncyGrenades.esp[X] Explosive Entry.esp[X] Placeable Equipment.esp[ ] Personal Enclave Base.esp[ ] Echo_OutpostV2.esp[X] Metalux Factory.esp[ ] FolloweresEnterNewCell.esp[X] FIN-NWSeneca.esp[ ] Wattz Laser Pistols Mod.esp[ ] Wattz Laser Non Replacer Mod.esp[X] Boat House.esp[ ] Megaton Outskirts.esp[ ] UrgeScientistShelter.esp[ ] SuperDuperMart.esp[X] ProjectileMod.esp[ ] Kaza's NorthwestSeneca.esp[ ] BGLaserWeaps.esp[X] Wraith - Spaceship.esp[ ] MD-LaserSniperRifle.esp[ ] Yevic'sSpaceStation.esp[X] Wattz Laser Weapons Mod.esp[ ] Alien Recycler Zeta.esp[X] MZAllAccessPass.esp[X] Cliffhome.esp[X] KORsUnderwaterHome.esp[X] VozaLabs.esp[ ] PistolsPack.esp[X] PowerArmorTraining_Linden.esp[X] japanese_menace_lite.esp[ ] japanese_armor_set.esp[ ] japanese_menace.esp[X] Existence2.0.esp And here is the BOSSlog: ----------------------------------------------------------- Better Oblivion Sorting Software Load Order Utility © Random007 & the BOSS development team, 2009 Some rights reserved. CC Attribution-Noncommercial-No Derivative Works 3.0 http://creativecommons.org/licenses/by-nc-nd/3.0/ v1.4 (31 August 09) ----------------------------------------------------------- Master .ESM date: Tue Jan 01 00:00:00 2008FCOM not detected. Program error - file PointLookout.esm could not have its date changed, code -1 Program error - file Anchorage.esm could not have its date changed, code -1 Program error - file ThePitt.esm could not have its date changed, code -1 Program error - file BrokenSteel.esm could not have its date changed, code -1 Program error - file Zeta.esm could not have its date changed, code -1 Program error - file HairPack.esm could not have its date changed, code -1 Program error - file CALIBR.esm could not have its date changed, code -1 Program error - file eyes_hairpack_en.esp could not have its date changed, code -1 Program error - file hair_add_npc.esp could not have its date changed, code -1 Program error - file CALIBRxMerchant.esp could not have its date changed, code -1 Program error - file Auto Aim Fix v1.1.esp could not have its date changed, code -1 Program error - file DCInteriors_Georgtown.esp could not have its date changed, code -1 Program error - file Tailor Maid.esp could not have its date changed, code -1 Program error - file Tailor Maid Anchorage.esp could not have its date changed, code -1 Program error - file Mart's Mutant Mod - Increased Spawns.esp could not have its date changed, code -1 Program error - file Mart's Mutant Mod - Zones Respawn.esp could not have its date changed, code -1 Program error - file 20th Century Weapons.esm could not have its date changed, code -1 Program error - file Jakes Survival Shop 1-2.esp could not have its date changed, code -1 Program error - file Tailor Maid Black Retex.esp could not have its date changed, code -1 Program error - file 20th Century EVIL (Extreme).esp could not have its date changed, code -1 Program error - file Glowy Armor.esp could not have its date changed, code -1 Program error - file PowerArmorTraining.esp could not have its date changed, code -1 Program error - file PowerArmorTraining_MedicArmor.esp could not have its date changed, code -1 Program error - file NightvisionGoggles(Powered).esp could not have its date changed, code -1 Program error - file PersonalVertibird.esp could not have its date changed, code -1 Program error - file Level 1 Smallest More Color.esp could not have its date changed, code -1 Program error - file sunglassescollection.esp could not have its date changed, code -1 Program error - file OutFits.esp could not have its date changed, code -1 Program error - file ColeensTent.esp could not have its date changed, code -1 Program error - file KaBOOM.esp could not have its date changed, code -1 Program error - file LessBouncyGrenades.esp could not have its date changed, code -1 Program error - file Explosive Entry.esp could not have its date changed, code -1 Program error - file Placeable Equipment.esp could not have its date changed, code -1 Program error - file Metalux Factory.esp could not have its date changed, code -1 Program error - file FIN-NWSeneca.esp could not have its date changed, code -1 Program error - file Boat House.esp could not have its date changed, code -1 Program error - file ProjectileMod.esp could not have its date changed, code -1 Program error - file Wraith - Spaceship.esp could not have its date changed, code -1 Program error - file Wattz Laser Weapons Mod.esp could not have its date changed, code -1 Program error - file MZAllAccessPass.esp could not have its date changed, code -1 Program error - file Cliffhome.esp could not have its date changed, code -1 Program error - file KORsUnderwaterHome.esp could not have its date changed, code -1 Program error - file VozaLabs.esp could not have its date changed, code -1 Program error - file PowerArmorTraining_Linden.esp could not have its date changed, code -1 Program error - file japanese_menace_lite.esp could not have its date changed, code -1 Program error - file Existence2.0.esp could not have its date changed, code -1 ------------------------------------Recognised and re-ordered mod files:------------------------------------ PointLookout.esm Program error - file PointLookout.esm could not have its date changed, code -1 Anchorage.esm Program error - file Anchorage.esm could not have its date changed, code -1 ThePitt.esm Program error - file ThePitt.esm could not have its date changed, code -1 BrokenSteel.esm Program error - file BrokenSteel.esm could not have its date changed, code -1 Zeta.esm Program error - file Zeta.esm could not have its date changed, code -1 HairPack.esm Program error - file HairPack.esm could not have its date changed, code -1 CALIBR.esm Program error - file CALIBR.esm could not have its date changed, code -1 eyes_hairpack_en.esp Program error - file eyes_hairpack_en.esp could not have its date changed, code -1 hair_add_npc.esp Program error - file hair_add_npc.esp could not have its date changed, code -1 CALIBRxMerchant.esp Program error - file CALIBRxMerchant.esp could not have its date changed, code -1 . Note: Requires CALIBR.ESM Auto Aim Fix v1.1.esp Program error - file Auto Aim Fix v1.1.esp could not have its date changed, code -1 lessviewdistance.esp Fellout-Full.esp Fellout-Anchorage.esp . Note: Requires Anchorage.esm Fellout-BrokenSteel.esp . Note: Requires BrokenSteel.esm Fellout-pipboylight.esp Fellout-SOTD.esp BlackWolf Backpack.esp MiniHideout.esp DCInteriors_Georgtown.esp Program error - file DCInteriors_Georgtown.esp could not have its date changed, code -1 Tailor Maid.esp Program error - file Tailor Maid.esp could not have its date changed, code -1 Tailor Maid Anchorage.esp Program error - file Tailor Maid Anchorage.esp could not have its date changed, code -1 . Note: Requires Anchorage.ESM Mart's Mutant Mod - Increased Increased Spawns.esp Mart's Mutant Mod - Increased Spawns.esp Program error - file Mart's Mutant Mod - Increased Spawns.esp could not have its date changed, code -1 Mart's Mutant Mod - Zones Respawn.esp Program error - file Mart's Mutant Mod - Zones Respawn.esp could not have its date changed, code -1 F3UmpaAnimation.esp -----------------------------------------------------------------Unrecognised mod files: Reorder these by hand using your favourite mod ordering utility. ----------------------------------------------------------------- Unknown mod file: 20th Century Weapons.esmUnknown mod file: ARSENAL MOD.esmUnknown mod file: ARSENAL MOD.espUnknown mod file: Jakes Survival Shop 1-2.espUnknown mod file: Tailor Maid Black Retex.espUnknown mod file: 20th Century EVIL (Extreme).espUnknown mod file: Lights.espUnknown mod file: TW-AutoAim Desactivator-OPTIONAL.espUnknown mod file: Glowy Armor.espUnknown mod file: BlackWolf Backpack - Vendor Script Replenish.espUnknown mod file: 20th Century EVIL (Light).espUnknown mod file: 20th Century EVIL (Bland).espUnknown mod file: Armored Robes.espUnknown mod file: PowerArmorTraining.espUnknown mod file: enhancedsnipersandsilent.espUnknown mod file: PowerArmorTraining_MedicArmor.espUnknown mod file: Portable Shack.espUnknown mod file: ARSENAL MOD+MMM.espUnknown mod file: Portable Tent.espUnknown mod file: Water_Tower_Hideout_byOrophin.espUnknown mod file: NightvisionGoggles(Powered).espUnknown mod file: PersonalVertibird.espUnknown mod file: Level 3 Alot More Color.espUnknown mod file: Level 1 Smallest More Color.espUnknown mod file: Level 2 Some More Color.espUnknown mod file: sunglassescollection.espUnknown mod file: TW-Handgrip_fix_LincolnRifle.espUnknown mod file: OutFits.espUnknown mod file: ColeensTent.espUnknown mod file: KaBOOM.espUnknown mod file: LessBouncyGrenades.espUnknown mod file: Explosive Entry.espUnknown mod file: Placeable Equipment.espUnknown mod file: Personal Enclave Base.espUnknown mod file: Echo_OutpostV2.espUnknown mod file: FolloweresEnterNewCell.espUnknown mod file: Metalux Factory.espUnknown mod file: Wattz Laser Pistols Mod.espUnknown mod file: FIN-NWSeneca.espUnknown mod file: Wattz Laser Non Replacer Mod.espUnknown mod file: Boat House.espUnknown mod file: Megaton Outskirts.espUnknown mod file: UrgeScientistShelter.espUnknown mod file: SuperDuperMart.espUnknown mod file: ProjectileMod.espUnknown mod file: Kaza's NorthwestSeneca.espUnknown mod file: BGLaserWeaps.espUnknown mod file: MD-LaserSniperRifle.espUnknown mod file: Wraith - Spaceship.espUnknown mod file: Yevic'sSpaceStation.espUnknown mod file: Wattz Laser Weapons Mod.espUnknown mod file: Alien Recycler Zeta.espUnknown mod file: MZAllAccessPass.espUnknown mod file: Cliffhome.espUnknown mod file: KORsUnderwaterHome.espUnknown mod file: VozaLabs.espUnknown mod file: PistolsPack.espUnknown mod file: PowerArmorTraining_Linden.espUnknown mod file: japanese_menace_lite.espUnknown mod file: japanese_armor_set.espUnknown mod file: japanese_menace.espUnknown mod file: Existence2.0.esp -----------------------------------------------------------Done. Any Ideas???? :blink: Link to comment Share on other sites More sharing options...
ellinus Posted July 3, 2016 Share Posted July 3, 2016 Have you tried to run BOSS and FO3Edit with administrator permission? And i think you could clear out some ESM and ESP you don't use... sometimes you left something checked and other one unchecked dunno... but it's good to have a clear view of the mods left on and those who you wont use. More ideas: maybe this save-crash-thing is related to load order this was happening to me when i tried to open the PIPBOY and i've found out that i had some messed up load order, the pc was having problems with memory running out and then -game crashes to desktop, try the first thing i said: run BOSS as admistrator and FO3Edit also. ps: Thats kinda late but i hope you have it sorted out already! just felt bad seeing none passed by to help :sad: Link to comment Share on other sites More sharing options...
Purr4me Posted July 3, 2016 Share Posted July 3, 2016 Have you tried to run BOSS and FO3Edit with administrator permission? And i think you could clear out some ESM and ESP you don't use... sometimes you left something checked and other one unchecked dunno... but it's good to have a clear view of the mods left on and those who you wont use. More ideas: maybe this save-crash-thing is related to load order this was happening to me when i tried to open the PIPBOY and i've found out that i had some messed up load order, the pc was having problems with memory running out and then -game crashes to desktop, try the first thing i said: run BOSS as admistrator and FO3Edit also. ps: Thats kinda late but i hope you have it sorted out already! just felt bad seeing none passed by to help :sad:you just posted to a ghost, Look at the date stamp hun, Pay attention. this person is long gone. This is a dead thread, you create a new one to assistance. Link to comment Share on other sites More sharing options...
ironwolf777 Posted July 3, 2016 Share Posted July 3, 2016 I'd rather like to believe the starter of this thread has been patiently waiting for seven years and has now finally received some excellent advice and is now well on the way to sorting out his load order. Or yeah ... maybe he's a ghost too. Link to comment Share on other sites More sharing options...
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