RagnaHighArc Posted December 29, 2009 Share Posted December 29, 2009 Ok i got it to work. I just had to turn off the AI with setActorsAI /// I made a spell in which the enemy is immobilized and floating for a few seconds, but instead of floating, the npc constantly floats up and down during the spell's duration. I tried looking at the Ring of Wings mod, but it looks like it does the same thing that i do in my script. scn levitate ref p float z float z3 float y float x long nh long nh1 short s begin scriptEffectStart set p to getSelf set nh to p.getAv health set z to p.getPos z set y to p.getPos y set x to p.getPos x set z3 to (z + 100) p.setRestrained 1 end begin scriptEffectUpdate set nh1 to p.getAv health if (nh1 < nh) set s to 1 endif if (s == 0) p.setPos z, z3 p.setPos x, x p.setPos y, y else p.setRestrained 0 endif resetFalldamageTimer end begin scriptEffectFinish p.setRestrained 0 end Link to comment Share on other sites More sharing options...
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