L33Nexus Posted December 29, 2009 Share Posted December 29, 2009 Not sur if it's already been mentioned. Why not do some Doomstones based on daedric princes? find what they are daedric prince of then use that as an idea for what spells or powers the doomstone gives you. :D Link to comment Share on other sites More sharing options...
Argomirr Posted December 29, 2009 Author Share Posted December 29, 2009 Not sure if that'd be lore friendly. All of the Doomstones are related to the constellations or other celestial bodies. I don't think Deadric Princes would qualify for that. :D Link to comment Share on other sites More sharing options...
L33Nexus Posted December 29, 2009 Share Posted December 29, 2009 oh yeah they are :D thats ok then scratch that last comment :) Link to comment Share on other sites More sharing options...
Argomirr Posted December 29, 2009 Author Share Posted December 29, 2009 No problem. ;) Link to comment Share on other sites More sharing options...
Argomirr Posted December 30, 2009 Author Share Posted December 30, 2009 Okay, little update. I started working on this today. So far everything is going well. Still need some suggestions though. ;) Link to comment Share on other sites More sharing options...
theuseless Posted December 30, 2009 Share Posted December 30, 2009 Well, if you are going to make new doomstones, not modified ones, I might have an idea or two. I think that it would be fun to make doomstones that either help or hurt you. I like the idea of balancing overpowered, underbalanced ideas. What if you made a doomstone that helps out people of a certain faction, such as thieves, does a nuetral ability for non thief, non fighters guild, and then does another to you if you are fighters guild and thieves guild? For instance, what if you made a doomstone, the Chivalry Stone, as a hypothetical. This idea isn't balanced but just raw data: if (getInFaction == ThievesGuild 1) && (getInFaction != FightersGuild 1) ;remove all abilities here player.add thiefAbility (i don't know the command and I'm too drunk to look it up lol) elseif (getInFaction == FightersGuild 1) && (getInFaction != ThievesGuild 1) ;remove all abilities here player.add fighterAbility elseif (getInFaction == FightersGuild 1) && (getInFaction == ThievesGuild 1) ;remove all abilities here player.add fighterSneakAbility else player.add blandAbility endif where the abilities would be: thiefAbility: sneak +10, lockpick +10, agility +20, strength -10, endurance -10, armor class -20 fighterAbility: strength +10, endurance +10, shield 20, speed -10, agility -10, sneak -20 fighterSneakAbility: sneak +15, lockpick +15, feather 100, speed -10, blade -15, blunt -15 blandAbility: mercantile +5, speechcraft +5, personality +5, blade -5, marksman -5, light armor -5 Each time you use the doomstone, you would update the ability, depending on your faction rank or fame/infamy etc. These abilities could be static or have a duration. I think that what I'm saying is that dynamically making the stones would be fun. I'll post some real ideas as soon as I sober up (in the morning) lol. You rock for posting this idea. theuseless Link to comment Share on other sites More sharing options...
Argomirr Posted December 30, 2009 Author Share Posted December 30, 2009 That's an interesting concept. :) Perhaps some of the misc stats could also be used this way. Something that that damages your health if you steal something, but heals you if you do something good, and also a reversed one, of course. That would be more noticeable that a small decrease/increase of your stats. They player would have to choose wisely, because if they're evil the ability would "prevent" them from doing good things and vice versa. By the way, I've just finished the first ability. (Also the easiest one :P ) Link to comment Share on other sites More sharing options...
L33Nexus Posted December 30, 2009 Share Posted December 30, 2009 Sounding good :D, If need be and we can't find any more idea's for doomstones then maybe you could extend what some doomstones do :). ----------------------------Just---an--off--the--top--of--my--head--idea--------------------------for example you have you doomstones that give you powers, but then you also have your Demonstones these act like an oblivion gate but they send you to another realm. (Looks different to an oblivion plane). where there are a range of obstacles and things to get to your prize.??? Just a thought incase we run out of ideas and need more :D Link to comment Share on other sites More sharing options...
Argomirr Posted December 30, 2009 Author Share Posted December 30, 2009 That sounds pretty cool. :P Maybe a retextured set of Doomstones could be used for that. All with an unique challenge. :D But first I need to finish the Doomstones. :P Link to comment Share on other sites More sharing options...
L33Nexus Posted December 30, 2009 Share Posted December 30, 2009 Yeah thats awesome it could then be called Doomstones and Demonstones i don't know why Demonstones it just sounded really good. :D For the other realms i was thinking, black exterior with just floating pieces of ayleid ruins that you have to make your way across :D I'm really glad you liked the idea :) Link to comment Share on other sites More sharing options...
Recommended Posts