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interesting CTD's


DSoS

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CTD's everyone's had them, but they shouldn't be persistent...

 

Anyway, I'm walking around, and bam CTD. Its not everywhere but it seems to be maybe every 8 to 10 cells it CTD's. If I ctd, I can load the game wait/sleep 48-72 hours can continue and I ctd at the same spots.

 

I know its a load order issue or mod conflict, but I just can not figure it out. :(

 

I DO and have used Boss

I've use Wrye Bash, and patched the mods, carefully making sure to use what I'm supposed to use. I patch after any and ALL mod installs. I only install one mod at a time, at the moment, I have 90 mods, and another 100-150 waiting to be installed.

 

The last mod that was installed was Ruin Tales Tail (I have uninstalled it, made a clean save, and it still CTD's on me)

 

Here is my current load order, using BOSS:

 

-----------------------------------------------------------
Better Oblivion Sorting Software	   Load Order Utility 

  (c) Random007 & the BOSS development team, 2009		 
  Some rights reserved.								   
  CC Attribution-Noncommercial-No Derivative Works 3.0	
  http://creativecommons.org/licenses/by-nc-nd/3.0/	   
v1.4 (31 August 09)									   
-----------------------------------------------------------

Master .ESM date: Sat Jul 15 01:56:50 2006
FCOM detected.


------------------------------------
Recognised and re-ordered mod files:
------------------------------------

Oblivion.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Cobl Main.esm
 . Note:  Do not use Tamrielic Ingredients and COBL at the same time.

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

FCOM_Convergence.esm

Unofficial Oblivion Patch.esp
 . Bashed Patch tag suggestion:  {{BASH:C.Climate,C.Light,C.Owner,Delev,Invent,Names,Relev,Stats,Relations}} and remove the C.Water tag.

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp
 . Note:  Remember to use the 'MOBS' version when using Francesco's and FCOM.
 . Note:  Newest MOBS and non-MOBS versions have the same name.
 . Bashed Patch tag suggestion:  {{BASH:C.Light,C.Owner,Invent,Names,Stats,Delev}}

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Quests-SI only.esp

Francesco's Optional Leveled Guards.esp
 . Note:  Requires Shivering Isles expansion.

FCOM_Francescos.esp
 . Note:  Francesco's Leveled Creatures-Items 4.5b required.

FCOM_FrancescosItemsAddOn.esp
 . Note:  Francesco's Leveled Creatures-Items 4.5b required.
 . Note:  Francesco's supplementary addon package required.

FCOM_FrancescosNamedBosses.esp
 . Note:  Francesco's Leveled Creatures-Items 4.5b required.

Fran Armor Add-on.esp
 . Bashed Patch tag suggestion:  {{BASH:Invent}}
 . Note:  Requires FCOM_UnofficialFranArmorAddon.esp
 . Note:  Requires the meshes from 'Bonemold Helmet' and 'Cryos Ordinator Indoril Armor' mods, but not the ESPs.
 . Note:  Francesco's Leveled Creatures-Items 4.5b required.

Fran_Lv30Item_Maltz.esp
 . Note:  Francesco's Leveled Creatures-Items 4.5b required.

Book Jackets Oblivion.esp
 . Bashed Patch tag suggestion:  {{BASH:Graphics}}

Oblivion Collectible Cards.esp

TeddyBears1.esp

Wyverex's - Runes.esp

Living Economy.esp
 . Note:  Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one.

Living Economy - Items.esp

Cutthroat Merchants.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp
 . Bashed Patch tag suggestion:  {{BASH:Relev}}

DLCSpellTomes - Unofficial Patch.esp
 . Note:  Not compatible with 'CDM-CGO Compatibility plugins'.

Book Jackets DLC.esp
 . Bashed Patch tag suggestion:  {{BASH:Graphics,NoMerge}} and deactivate.

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

Cobl Glue.esp
 . Note:  Requires 'FCOM_Cobl.esp'.

Cobl Si.esp
 . Note:  Requires Shivering Isles expansion.

OOO 1.32-Cobl.esp

FCOM_Cobl.esp
 . Note:  Requires 'Cobl Glue.esp' and 'OOO 1.32-Cobl.esp'.
 . Note:  Do not use COBL and Tamerielic Ingredients at the same time.

Bob's Armory Oblivion.esp
 . Note:  Requires 'FCOM_BobsArmory.esp'.

FCOM_BobsArmory.esp
 . Note:  Requires 'Bob's Armory Oblivion.esp'.

Oblivion WarCry EV.esp
 . Note:  Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'.

FCOM_WarCry.esp
 . Note:  Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both.

Oscuro's_Oblivion_Overhaul.esp

OOO-Container_Trap_Instant_Effects.esp

FCOM_Convergence.esp

FCOM_RealSwords.esp

Mart's Monster Mod - More Wilderness Life.esp
 . Note:  Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both.

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - No Carrion Rats.esp

Mart's Monster Mod - Less Bone Loot.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod - Hunting & Crafting.esp
 . Bashed Patch tag suggestion:  {{BASH:Scripts}}

Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp
 . Note:  Requires MMM and MMM Gems & Gem Dust 

OOO-WaterFish.esp

MMM-Cobl.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp
 . Bashed Patch tag suggestion:  {{BASH:C.Owner}}

DLCFrostcrag - Unofficial Patch.esp
 . Note:  Possible conflict with Frostcrag Reborn. Do not use both or land tearing will occur.

Knights.esp

Knights - Unofficial Patch.esp

RTT.esp

The Lost Spires.esp

FCOM_UnofficialFranArmorAddon.esp
 . Note:  Requires 'Fran Armor Add-on.esp' from 'Unofficial Francesco's Armor'.

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - DLCFrostcrag.esp

DecoratorAssistant with OBSE v1.1.esp

Toggleable Quantity Prompt.esp

wd purse of wonders.esp

GrimbotsSpellTomes.esp

Cobl Races.esp
 . Bashed Patch tag suggestion:  {{Eyes, Hair, R.Relations, Voice-M, Voice-F}}

Cobl Races TNR.esp
 . Bashed Patch tag suggestion:  {{BASH:NpcFaces,NoMerge}} and deactivate.
 . Note:  Requires the Cobl Cosmetics Res 01 files installed.

Cobl Races TNR SI.esp
 . Bashed Patch tag suggestion:  {{BASH:NpcFaces,NoMerge}} and deactivate.
 . Note:  Requires the Cobl Cosmetics Res 01 files installed.

Cobl Races - Balanced.esp
 . Bashed Patch tag suggestion:  {{BASH:Body-F,Body-M,Eyes,Hair,R.Relations}}

Bashed Patch, 0.esp

-----------------------------------------------------------------
Unrecognised mod files:										  
Reorder these by hand using your favourite mod ordering utility. 
-----------------------------------------------------------------

Unknown mod file: DesuChan's Persocoms RELOADED.esp

--------(I move this custom race mod just above Bashed Patch)--------
-----------------------------------------------------------
Done.

 

For the Custom race mod, I've used it and the game CTD's and I've played without the using the race mod and it still ctd's

 

I've used Windom Earle_s Oblivion Crash Prevention System, and it seems like that made it ctd even more. and the log only has two entries in it I have no clue what it means, but I'm including it as well:

 

Tue Dec 29 01:42:22 2009	OCPS build 2009-03-28 prevented crash at offset 0x000025b5 (eip: 0x004025b5, MemoryHeap::MemoryProblem).	(#2) Link to 0x3871d403 is faulty!
				eax=0335a5f3 ebx=0000000c ecx=0335a5f3 edx=00000000 esi=18114854 edi=130ed480 esp=054ffd18 ebp=082bbc00

Tue Dec 29 01:42:22 2009	OCPS build 2009-03-28 prevented crash at offset 0x000025b5 (eip: 0x004025b5, MemoryHeap::MemoryProblem).	(#1) Link to 0x3871d407 is faulty!
				eax=00000000 ebx=0000000c ecx=3871d403 edx=00b32b80 esi=18114854 edi=236774d8 esp=054ffdfc ebp=7c80981a

 

I started a whole new game from the prison cell and the game still ctd's.

 

I'm using all the newest versions of all the mods listed, including OOO, MMM, Frans, WarCry, FCOM (using CorePC's uFCOM for the MMM 3.1)

 

I'm at wit's end on the CTD's I can't step foot into the wilderness without having them. In the wilderness I can get from 4-15 ctd's per hour. In cities I have NO ctd's that I have noticed.

 

I just don't know what to do anymore. I've went through with FCOM's Expanded Load Order and it seems to match up fine.

 

(one crash that I can think of that has happened several times, is in West Weald, just a little West of the Abandoned house there. ( I was headed to the First Spire of The Lost Spires)

 

I have Ruin as a companion, so I thought maybe it was him, so I left him at home, and went there by myself and it still ctd's. (I do have the RTT 3.0 and the 3.01 patch)

 

Anyone have any suggestions about this?

 

Thanks in advanced :)

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Did this happen before you installed RTT? If not, then you have your solution. Check your mods for clashing with RTT. CTDing near the abandoned house might have something to do with knights of the nine. That or you're CTDing at oblivion gate points.

 

Honestly I'm really not sure, I was never in the area before RTT.

 

I'll remove the entire install, and see what happens, right now. and I'll get back to you on it.

 

(btw, I read about the RTT issue with KoTN, and I have move RTT above KOTN and back to below it, and it still ctd'd)

 

back in a few :)

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I completed deleted ALL RTT files, repatched

 

started new game in prison cell, back to the Isolated House in West Weald, headed towards Priory of the Nine. Entered the cell of PoTN and guess what....CTD

 

So I i loaded OB back up, went into the Isolated House, saved. Exited OB, using Wrye Bash I hid the KoTN files. Repatched, loaded saved game, waited 7 days (I have spawn time of 5-days) and after the 7-day wait. Headed to where PoTN would be at, and NO CTD. I walked about maybe 5-7 cells north of PoTN and around the area surrounding PoTN

 

I haven't reloaded RTT yet, I'll try that in a bit.

 

But why would KoTN cause CTD's like that?

 

 

EDIT:

 

I'm still getting CTD's in the wilderness. :(

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durr, I had a similar problem a long time ago try disabling the official DLCs, not just Knights

Oh yea and another way to maybe fix this would be to wait 24 hours for 10 days (if its the respawn time)

 

See if it works,

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durr, I had a similar problem a long time ago try disabling the official DLCs, not just Knights

Oh yea and another way to maybe fix this would be to wait 24 hours for 10 days (if its the respawn time)

 

See if it works,

 

Trying it now

 

back soon :/

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Oh yea btw, the real way to actually find the culprit behind CTDs is to actually deactivate all of the mods and then dreadfully reactivate them one by one to see if it works. If I were you, I'd disable 1/5 of all the mods one at a time, if it works, then you know the bad mod is in the 1/5 batch of mods that you deactivated.
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durr, I had a similar problem a long time ago try disabling the official DLCs, not just Knights

Oh yea and another way to maybe fix this would be to wait 24 hours for 10 days (if its the respawn time)

 

See if it works,

 

Uninstalled ALL DLC's properly.

 

Still CTD'ing.

 

Started new game from prison cell.

 

I went to a different location this time, headed West directly from the Water Front towards Chorrol/Skingrad (the wilderness in between the two) I got just past the bridge that is there and CTD'd while battling a Decayed Corpse

 

New Load Order (Using BOSS)

 

-----------------------------------------------------------
Better Oblivion Sorting Software	   Load Order Utility 

  (c) Random007 & the BOSS development team, 2009		 
  Some rights reserved.								   
  CC Attribution-Noncommercial-No Derivative Works 3.0	
  http://creativecommons.org/licenses/by-nc-nd/3.0/	   
v1.4 (31 August 09)									   
-----------------------------------------------------------

Master .ESM date: Sat Jul 15 02:00:50 2006
FCOM detected.


------------------------------------
Recognised and re-ordered mod files:
------------------------------------

Oblivion.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Cobl Main.esm
 . Note:  Do not use Tamrielic Ingredients and COBL at the same time.

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

FCOM_Convergence.esm

Unofficial Oblivion Patch.esp
 . Bashed Patch tag suggestion:  {{BASH:C.Climate,C.Light,C.Owner,Delev,Invent,Names,Relev,Stats,Relations}} and remove the C.Water tag.

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp
 . Note:  Remember to use the 'MOBS' version when using Francesco's and FCOM.
 . Note:  Newest MOBS and non-MOBS versions have the same name.
 . Bashed Patch tag suggestion:  {{BASH:C.Light,C.Owner,Invent,Names,Stats,Delev}}

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Quests-SI only.esp

Francesco's Optional Leveled Guards.esp
 . Note:  Requires Shivering Isles expansion.

FCOM_Francescos.esp
 . Note:  Francesco's Leveled Creatures-Items 4.5b required.

FCOM_FrancescosItemsAddOn.esp
 . Note:  Francesco's Leveled Creatures-Items 4.5b required.
 . Note:  Francesco's supplementary addon package required.

FCOM_FrancescosNamedBosses.esp
 . Note:  Francesco's Leveled Creatures-Items 4.5b required.

Fran Armor Add-on.esp
 . Bashed Patch tag suggestion:  {{BASH:Invent}}
 . Note:  Requires FCOM_UnofficialFranArmorAddon.esp
 . Note:  Requires the meshes from 'Bonemold Helmet' and 'Cryos Ordinator Indoril Armor' mods, but not the ESPs.
 . Note:  Francesco's Leveled Creatures-Items 4.5b required.

Fran_Lv30Item_Maltz.esp
 . Note:  Francesco's Leveled Creatures-Items 4.5b required.

Book Jackets Oblivion.esp
 . Bashed Patch tag suggestion:  {{BASH:Graphics}}

Oblivion Collectible Cards.esp

TeddyBears1.esp

Wyverex's - Runes.esp

Living Economy.esp
 . Note:  Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one.

Living Economy - Items.esp

Cutthroat Merchants.esp

Cobl Glue.esp
 . Note:  Requires 'FCOM_Cobl.esp'.

Cobl Si.esp
 . Note:  Requires Shivering Isles expansion.

OOO 1.32-Cobl.esp

FCOM_Cobl.esp
 . Note:  Requires 'Cobl Glue.esp' and 'OOO 1.32-Cobl.esp'.
 . Note:  Do not use COBL and Tamerielic Ingredients at the same time.

Bob's Armory Oblivion.esp
 . Note:  Requires 'FCOM_BobsArmory.esp'.

FCOM_BobsArmory.esp
 . Note:  Requires 'Bob's Armory Oblivion.esp'.

Oblivion WarCry EV.esp
 . Note:  Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'.

FCOM_WarCry.esp
 . Note:  Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both.

Oscuro's_Oblivion_Overhaul.esp

OOO-Container_Trap_Instant_Effects.esp

FCOM_Convergence.esp

FCOM_RealSwords.esp

Mart's Monster Mod - More Wilderness Life.esp
 . Note:  Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both.

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - No Carrion Rats.esp

Mart's Monster Mod - Less Bone Loot.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod - Hunting & Crafting.esp
 . Bashed Patch tag suggestion:  {{BASH:Scripts}}

Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp
 . Note:  Requires MMM and MMM Gems & Gem Dust 

OOO-WaterFish.esp

MMM-Cobl.esp

The Lost Spires.esp

FCOM_UnofficialFranArmorAddon.esp
 . Note:  Requires 'Fran Armor Add-on.esp' from 'Unofficial Francesco's Armor'.

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

DecoratorAssistant with OBSE v1.1.esp

Toggleable Quantity Prompt.esp

wd purse of wonders.esp

Cobl Races.esp
 . Bashed Patch tag suggestion:  {{Eyes, Hair, R.Relations, Voice-M, Voice-F}}

Cobl Races TNR.esp
 . Bashed Patch tag suggestion:  {{BASH:NpcFaces,NoMerge}} and deactivate.
 . Note:  Requires the Cobl Cosmetics Res 01 files installed.

Cobl Races TNR SI.esp
 . Bashed Patch tag suggestion:  {{BASH:NpcFaces,NoMerge}} and deactivate.
 . Note:  Requires the Cobl Cosmetics Res 01 files installed.

Cobl Races - Balanced.esp
 . Bashed Patch tag suggestion:  {{BASH:Body-F,Body-M,Eyes,Hair,R.Relations}}

Bashed Patch, 0.esp

-----------------------------------------------------------------
Unrecognised mod files:										  
Reorder these by hand using your favourite mod ordering utility. 
-----------------------------------------------------------------

Unknown mod file: DesuChan's Persocoms RELOADED.esp


-----------------------------------------------------------
Done.

 

Yes, I know that crashes are common for modded OB, and even for non-modded OB. But this is the worse I've ever had OB to crash. The last time i had OB installed I had roughly the same mods (actually a lot more than now) and I only had a max of 2 or 3 crashes per hour (and that was the OOO crash problem or something like that) hmmmm

 

anyway, I'm back to banging my head on my desk until I can figure something out

 

If anyone else has other ideas please let me know :)

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you are running both OOO and MMM. I think those two have problems.

FCOM and unofficial FCOM (by corepc) patches should take care of that.

 

 

You have two mods which edit the commonness of people popping up. That might cause problems.

which two mods are you speaking of?

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