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Creatures and NPCs from FCOM turns green


billypnats

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NPCs such as guards, and gore rats, and a lot of FCOM added NPCs gets a green shader effect when near death, or killed. THis doesnt happen to vanilla NPCs such as the "normal" bandits, beggars, etc. I think the shader is supposed to show the NPCs being bloodied after death, but I'm not too sure. I re-installed the OOO portion of FCOM but its not fixed.

 

Any suggestions?

 

NVM, fixed it, I downloaded the lastest BSA version of MMM and renamed it to FCOM_Convergence - Mart's Monster Mod.bsa and it works.

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