Maclimes Posted December 30, 2009 Share Posted December 30, 2009 I'm sure I just missed a step somewhere... I have successfully created a custom robe in my game, with it's own texture, not overwriting other textures. I followed Krayzie_3334's tutorial, and it worked like a charm... except for one minor issue. I appear to still have the specular maps (or something, hard to tell) from the previous texture of this model. In short, I modified Noble 2 Clothing. Now, looking at my character, I see both my texture and the original overlapping. I assumed I needed to edit the _0s.dds, _0n.dds, and _0t.dds files, just like I did with the _0d.dds. So I did... but now what? I placed them in the module's texture folder, right with the _0d, but it seems to have made no effect. Maybe I need to link them up somehow? I'm not real clear on this. Any help would be appreciated. Thanks! FYI, Krayzie's Tutorial here: http://social.bioware.com/11689/blog/1120/ Link to comment Share on other sites More sharing options...
Maclimes Posted December 30, 2009 Author Share Posted December 30, 2009 lol Nevermind. You can edit that by opening the .mao file in a text editor (such as Notepad), and changing the maps it points to. Cheers! Link to comment Share on other sites More sharing options...
moemie Posted January 15, 2010 Share Posted January 15, 2010 Maybe I am having the same problem, don't know how to solve this screenshot dragon age AS you can see, parts where armor is removed, is showing textures Link to comment Share on other sites More sharing options...
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