Jump to content

Textures for Clothing


Maclimes

Recommended Posts

I'm sure I just missed a step somewhere...

 

I have successfully created a custom robe in my game, with it's own texture, not overwriting other textures. I followed Krayzie_3334's tutorial, and it worked like a charm... except for one minor issue.

 

I appear to still have the specular maps (or something, hard to tell) from the previous texture of this model. In short, I modified Noble 2 Clothing. Now, looking at my character, I see both my texture and the original overlapping. I assumed I needed to edit the _0s.dds, _0n.dds, and _0t.dds files, just like I did with the _0d.dds. So I did... but now what? I placed them in the module's texture folder, right with the _0d, but it seems to have made no effect. Maybe I need to link them up somehow? I'm not real clear on this.

 

Any help would be appreciated.

 

Thanks!

 

FYI, Krayzie's Tutorial here: http://social.bioware.com/11689/blog/1120/

Link to comment
Share on other sites

  • 3 weeks later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...