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How crime and guards actually work.....


Megatarius

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First of all, I'm not at home, so I can't post a load order. If this hinders peoples' answers, I'll be able to post it by the end of the week.

 

 

I was bored tonight and jonesing for Oblivion, so I found myself reading the UESP. I was reading sections on guards and crime, and they describe something different than my gameplay experience.

 

I'm told I can actually rob a house with the person awake and inside.

http://www.uesp.net/wiki/Oblivion:Burglary...esent_and_awake

 

I'm told I will not be confronted by guards unless my bounty is 500 or lower. It says I'd have to talk to them first.

http://www.uesp.net/wiki/Oblivion:Crime#Getting_arrested

 

And I'm told that I can "hide" and lockpick and not be seen.

http://www.uesp.net/wiki/Oblivion:Burglary#Common_part

 

 

None of this is true to my gameplay. Every time I've ever tried to steal something in a house or inn, if someone is in the other room, they just run into the run and attack me. I've had a guard confront me as I was coming down the stairs from an upper level, after picking up a book. Nobody was upstairs with me, there's no way they'd know, but the guard sure did. :rolleyes:

 

Guards will run right up to me with a bounty of 1. Console added or not. In fact, I don't think I've ever been able to dance right past a guard with any bounty.

 

Finally, what do they mean by "hide"? Sneaking? Chameleon spells? I'm sometimes able to lockpick a house from out of a guard's sights, but sometimes they run over no matter what. What's going on here?

 

 

So yeah, I'm confused. I've always been under the impression that the guards were badly programmed, so whenever something stupid happened I just took it for granted that it was part of the game. Maybe not? Maybe I've been using a mod from the start that was dirty? Maybe something else?

 

Do I just misunderstand the crime system?

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Oblivion's crime system is already messed up anyway as it is. Although the guards shouldn't be chasing you with a bounty of less than 500 (they don't in my game except under the following conditions), unless another NPC sounded the alarm who witnessed the crime, or the guard himself witnesses the crime you committed or if you approach and talk with a guard while having the bounty on your head. But they shouldn't follow you with a 500- bounty otherwise.

 

Doing things inside of NPC's houses, even if they are sleeping tends to attract their attention. Go into sneak mode and kill one of say 5 people in a house, everyone else tends to wake up for whatever reason, even if you technically weren't supposed to be heard because you either have a very good sneak skill or were invisible. NPC's tend to not be very smart in many aspects, yet they seem to be psychic toward all of your crimes... Don't ask me why.

 

Finally, when they mean hiding, they mean just that: Don't be caught by anyone while you're committing your crime. So after you killed that last person, immediately go into invisibility mode just in case someone else goes psychic and wakes up then walks into the room five seconds later. However, the most messed-up part of the entire system is that not even hiding is going to protect you from getting a bounty when major crimes happen to people with the highest responsibility in the game. Even if you kill a very high-responsibility NPC in the heartlands of Nibenay, miles away from any guard, in the vanilla game guards will still somehow know you killed that person because of their high responsibility. It's just how the game works: Probably Bethesda's biggest mistake in making the entire crime system...

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As for hiding, that's what I was doing. One guard, around a corner, came running right over, so I reloaded, paid him off with Reneer's Guard Overhaul bribe feature, and then another guard from way down the street eventually came running into the building after me. In the end, I had to pay her off as well as the first guy, in order to actually break into that one place. (It was the Main Ingredient.)

 

Other shops didn't have this problem. No guards nearby, I could break in just fine and waltz right out. But that shop had high tech modern day security. :rolleyes:

 

 

Maybe it was a change brought on by Reneer's?

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As for hiding, that's what I was doing. One guard, around a corner, came running right over, so I reloaded, paid him off with Reneer's Guard Overhaul bribe feature, and then another guard from way down the street eventually came running into the building after me. In the end, I had to pay her off as well as the first guy, in order to actually break into that one place. (It was the Main Ingredient.)

 

Other shops didn't have this problem. No guards nearby, I could break in just fine and waltz right out. But that shop had high tech modern day security. :rolleyes:

 

 

Maybe it was a change brought on by Reneer's?

 

I couldn't tell you if it was brought on by the mod itself. I just know that there's something wrong if you broke into a store without being caught, yet you still have to pay a fine for it. It's possible, though unlikely as it may be, that you were just barely caught in the process of breaking in. That could've signaled them.

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I noticed something interesting with infamy and crime. It seems like if you commit a horrible crime and your bounty goes up to 500 all at once, you permanently gain 1 point of infamy. I have not figured out yet if racking up lots of little crimes to get a bounty of 500 raises your infamy.

 

It is sort of strange how you can make a grand exit from a town with every guard chasing you, and when you finally get away and enter the next town, the guards all ignore you unless you talk to them or commit a new crime. I think they are sort of slow on the uptake. You can stand near them and look at them with your "Cyrodiil's Most Wanted" face and they don't notice you. But say one word to them and they instantly know that you are a notorious criminal.

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