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No Enclave Troops In Vault 87


NebulaM78

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When doing the finding the garden of eden quest, after Fawkes got me the g.e.c.k., when I went to the room where Enclave troops will drop that flashbang grenade thing from the top, after I get a white screen, there are no Enclave troops in sight. Usually you will wake up in the Enclave base but instead I just stand there as if nothing happened. Can't do anything except look around in the room. (Vault 87, not the Enclave base). Any help will be greatly appreciated. :wallbash: :wallbash: :wallbash: :wallbash: :wallbash: :wallbash:
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Are you using FOOK 2?

 

I had this happen as well.

When I turned off FOOK 2, which was the only new addition since I last it ran a character through that quest\mission, it continued properly again.

 

Could just be a conflict between mods, it just happened to be that for me. As suggested, post you mod load order list and perhaps something might come to light. Are there any other odd effects?

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Are you using FOOK 2?

 

I had this happen as well.

When I turned off FOOK 2, which was the only new addition since I last it ran a character through that quest\mission, it continued properly again.

 

Could just be a conflict between mods, it just happened to be that for me. As suggested, post you mod load order list and perhaps something might come to light. Are there any other odd effects?

 

Hey The Vampire Dante, thanks a sentillion. I disabled FOOK and it worked. Thanks to roquefort and overload too for trying to help. Now the Capital Wasteland shall have a new ruler. One question though, after the quest can I reenable it or just leave it until Broken Steel starts? Oh and I don't have any other odd effects, other than unnamed NPC's like the Megaton settlers are missing. Not like they are worth anything. :thanks: :thanks: :thanks: :thanks: :thanks: :thanks: :thanks: :thanks: :thanks: :thanks:

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Fallout 3 is the most bug loaded game i ever seen in my life

Yeah but the developers couldn't have been expected to know in advance what user-made content was going to be installed over the vanilla game. Many of these `bugs' are just conflicts with mods, so it's really the mod-makers' responsibility to make sure that their mods work OK with the original game..;)

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