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Custom Skeleton Nif for a new Creature


Kalten1979

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Hello

I am trying to create a compledly new creature for Fallout New Vegas and i run into some trouble.
The biggest problem is the Havok behavior. If i kill the creature, it bumping around like a wild cat. You know that bug from dead NPCs from Oblivion or Fo3.

I have createt a skeleton.nif in Blender 2.49 based on my knowledge from Oblivion, and I have exportet it as Fallout nif.
InGame everyting looks good, the creature walks around, VATS works so far, not sure if the dismember would works, but still all is fine.
Only the killing of the creature causes Problems.

I dont think the problem is in the Geck. Sure i am not able to edit or create a Ragdoll, but if i replace my files with original files, the Havok of the creature works correctly without Ragdoll.

Did anybody know whats going wrong here, or know what i have to do?

Did anybody have some knowledge about a compledly new skeleton.nif

Any help would be nice.

 

Cheers
Malo

Edited by Kalten1979
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