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Load Order Help


Krutz

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I'm kind of new to modding Fallout 3, I'm not sure which mods should be loaded first. Is there some kind of guide line to follow when it comes to load order.

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] ScopedOlPainless.esp

[X] Laser sniper rifle Final.esp

[X] Remove That Glove.esp

[X] Pip-Boy StealthBoy Addon.esp

[X] JHB Workbench Repairs.esp

[X] GalaxyNewsRadio100[M].esp

[X] Megaton Closes.esp

[X] FollowersHireContinued-NoChecks.esp

[X] CaravanUpgrades.esp

[X] CombatEnhanced-Package v02.esp

[X] Mines Explode Faster, Dangerous Edition by FussyGit.esp

[X] AutoAim_6000_v1.0.esp

[X] Slower Degradation (-50%).esp

[X] Slower Levelling - super duper extreme.esp

[X] Mart's Mutant Mod - Increased Spawns.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] FPS Grenade Hotkey.esp

[X] FPS Grenade Hotkey - Zeta addon.esp

[X] Sprint Mod.esp

[X] Overhead3PCamera.esp

[X] SniperZooming.esp

[X] Hi-Res Weapons & Ammo Textures.esp

[X] Hi-Res Weapons & Ammo Textures - The Pitt.esp

[X] =Strong+Close=DOF1.1.esp

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