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Type 3/V Skin Retex Issues


angsumwhi

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So, you don't know me, because I'm not social, but I could do with and would appreciate muchly, some assistance.

I'm not a total "noob" at texturing, and I've done skinblends for the sims 2 for years, so I have a bit of experience with related.

 

I wanted to retexture the skins of the female raiders, because well....I dunno. They needed to be more grunged up and messy.

So, I went about retexturing and blah blah with the adding of grunge and a bit of blood, and in game it was a mess (and not in the way I wanted).

I put it on my pc, and DID try to be aware of seams for matching up purposes, but it didn't seem to help at all. (Please apologize the unintended pun!)

Also, the wounds that I added, appeared ...muted? in game. Is this something I have to add to the normal map, or?

And, could I edit the normal map by doing a screened layer of purple flood-fill?

 

 

I spent a good fair bit of time working on this, and would really like it to work.

Any help would be appreciated.

 

Images:

 

mini-texture sample

http://i48.tinypic.com/smd99y.jpg

 

daytime

http://i49.tinypic.com/r26ckx.jpg

 

nighttime

http://i49.tinypic.com/11w5669.jpg

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When I made a seamless texture set for oblivion it mostly came down to trial and error. First make a map with solid colors so you know exactly where the texture will overlap. This was mainly important for lining up the shoulders if I recall. It can also help to leave the UV Map layer active when you save the dds so you can see the lines in game.

 

Once you know where everything lines up it just becomes a matter of using a lighter or darker shade of pigment at a percentage with a brush and going over both sides of the seam until they match perfectly in game. It can take a lot of saving and checking in game until you get it how you want it to appear. Of course the hardest thing later becomes matching the head to the body, but thats another issue altogether.

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I just didn't understand how one leg could match so well, and how the other wouldn't, etc. I will do a texture version with blocks of solid colours, then and hopefully figure it out.

 

Thanks for your help :)

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