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[WiPz] The Uncanny Valley Ranch


BadPenney

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http://www.yankodesign.com/images/design_news/2009/04/02/sex_sells_10.jpg

 

I am working on a story for a new mod, and could use the help of a 3D modeler to make it closer to the images that I am imagining. I would like to have a body that looks like a metal skeleton that could be used as a body for custom races. I picture something that is simple, not much more than a stick figure made of aluminum cylinders and ball joints, but compatible with the vanilla animations.

 

The plan is to make a mod that exists within a separate worldspace connected to the DC Wasteland by way of an underground entrance from vanilla Fallout 3 that coincidentally sits behind the Shady Sands Country Store in another mod. The entrance is only a manhole cover and the interior cell is a cramped and debris filled drainage access chamber with a ham radio, low rent safe and assorted loot inside. The radio is linked to a short range broadcast at a nearby tower.

 

An inert robot has been added to the pile of debris inside the chamber. The ham radio remains linked to the vanilla radio tower quest, but also triggers an entrance into the Uncanny Valley. The robot (Mr. Handy type) becomes powered up and aware when the radio set is activated. The robot talks to the player subserviently. The robot may like the player and permit access to an unseen passage by clearing away debris inside the chamber.

 

The mod may require the user to have DLC assets available. The underground transport could be much like the working metro in Broken Steel.

 

Passage will be made to a tranquil area that appears to have once been a resort that is inhabited by a handful of people and worker robots. They are accommodating and agreeable, even friendly people. Some can even be very friendly.

 

As time goes on the player explores and interacts with the residents of the sheltered valley. There are no feral spawns. A small lake is radiation free. The trees are green. The player can get medical attention, food and supplies, shelter, sleep, companionship... but cannot find an exit.

 

The player is given clues that they are in an environment in which some of the people may be real people but some of them may be robots. Some of the humans may not realize that there are human appearing robots among them, because they are very convincing fakes.

 

The robots are meat puppets; designed to be servants and pleasure toys for the wealthy before the war. The ranch was once a destination for "health tourism" where complicated and often optional medical procedures like plastic surgery could be undergone while in luxury surroundings. When the human directors of this exclusive ranch resort all died under the fallout, the machinery of the operation remained in working order. It is now directed by a central Artificial Intelligence that is self-aware, dedicated to self preservation and programmed to remain hidden. The meat puppets are motor driven, ceramic and alloy skeletons with semi-autonomous personalities but remotely directed and coordinated by "Mother" AI. They are manufactured underground and then tanked, allowing an organic mass of muscles, organs, skin and hair to be grown from human DNA to cover the polysilicon frame. The result is an artificial person that is accepted as real by all of the five human senses. Even the voice is made with lungs and vocal cords. Human tissue must be selectively farmed for the purpose of creating and maintaining the puppets' meat when the opportunity arises. An opportunity like the player's visit.

 

The quest will require that the player first discover the deception of the meat puppets. It will be a great advantage to keep Mother AI from knowing the player suspects her existence. Odds for survival drop if she coordinates against the player. Her pre-war programming placed top priority on maintaining the illusion that all of the puppets are human just like the guests, and guests are to be treated well and protected from harm. Mother's self defense algorithms will override the hospitality functions, so triggering them will make the player and any other human NPC instant targets for all ranch defenses.

 

I would like to have meshes for meat puppet frames adapted to the FO3 skeleton. I would like to place a vanilla human head on top of a puppet frame. I would like to have a meat puppet body that appears completely human and one that is nearly identical but shows a portion of the artificial frame revealed after battle damage.

 

If someone would be willing to help the project with one or two custom bodies then please PM me or post to this topic.

 

My last mod took me several months, and this would likely take as long or longer to complete. I like to use voiced dialogue and a few other time consuming ingredients and this is still very much in the concept stage.

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Hey, I'm not a modder, but I'm a good writer so I can write some text if you want. I can also create custom music. Let mw know of either are needed, or something else entirely.

I enjoy the writing myself, but I had not considered custom music. Will have to give that some thought.

 

It's the modelling that I want most. I don't want to just retexture existing human meshes to look metallic and call it good.

 

I've always intended to learn 3D modelling for gaming, since I used to model with AutoCAD for other applications. This may be the time.

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Oh and BTW, I know how to create visual effects for movies, and part of that is 3D modelling, so if its the same I could try (keyword: try!) to create some models. I use a program called Blender for 3D moddelling.

Blender is the tool that I am working with. I'm not going to pay for 3DS Max unless it pays me back.

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