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I'm having trouble with my mod


CYBERSPIKE800

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So I recently downloaded a mod that adds health regeneration to your character, and it works great. The problem of it all started when I was tinkering with my characters health using console commands, and used the command "player.modav health 100" which made the mod function differently. The mod made my character's health regenerate up to its base amount of health before entering the command (300), but once there it stopped. I've been looking up what the exact difference between all of the actor value commands is, but it is very vague and confusing (modav setav getav forceav). If anyone would be able to help me solve my problem I would be very grateful.

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So I recently downloaded a mod that adds health regeneration to your character, and it works great. The problem of it all started when I was tinkering with my characters health using console commands, and used the command "player.modav health 100" which made the mod function differently. The mod made my character's health regenerate up to its base amount of health before entering the command (300), but once there it stopped. I've been looking up what the exact difference between all of the actor value commands is, but it is very vague and confusing (modav setav getav forceav). If anyone would be able to help me solve my problem I would be very grateful.

 

That's because modAV permanently alters your health (as in alters the total max value, it's not a temporary effect), in this case you set it to 100. Can you go back to a save before you used the function? If so, load the save and next time you need to alter your health temporarily use damageAV (to reduce) or restoreAV to (increase) alter your health.

 

If you can't go back to a previous save you can still change your health back to 300 (if that was your previous value) with the modAV command.

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Thanks, I'll try this. One question though, if I enter restoreAV to increase my health (to 400 as previously attempted) will it become my base value health, or temporary (like you stated) and wear off? Sorry if this all seems dumb, I'm a newbie when it comes to this sort of thing.

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Thanks, I'll try this. One question though, if I enter restoreAV to increase my health (to 400 as previously attempted) will it become my base value health, or temporary (like you stated) and wear off? Sorry if this all seems dumb, I'm a newbie when it comes to this sort of thing.

 

RestoreAV *temporarily* increases your health. ModAV *permanently* increases your health. Since base health is a formula, I'd suggest reverting to a earlier save before you used modAV. Then if you need to restore health in the future use restoreAV.

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RestoreAV *temporarily* increases your health.

 

 

Actually, this is not accurate. RestoreAV will not increase your health (or any actor value) past its maximum. It will only heal you up to your maximum. For example if you have 50/100 heath, and you use RestoreAV 200 your health will only be restored to 100, not increased to 250, with the potential to heal to 300.

 

As for the mod only restoring to 300 after changing your health, can you provide a link to the mod in question? The easiest solution is to deactivate the mod, alter your health (with ModAV), save, and then re-activate it. This may not fix it however, depending on how the mod works, whether or not it calculates what your health should be using the health formula, uses GetAV, GetPermAV, or GetBaseAV.

 

Honestly, It's not a great idea to mess around with health, since changing actor values manually can screw with a few of mods out there. Regardless, I wish you luck.

Edited by Jojash
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RestoreAV *temporarily* increases your health.

 

 

Actually, this is not accurate. RestoreAV will not increase your health (or any actor value) past its maximum. It will only heal you up to your maximum.

 

Sure, but it (restoreAV) is temporary. From the ModAV page;

 

"This function (modAV) makes permanent changes, for temporary changes use DamageActorValue or RestoreActorValue" (2nd line under "Notes").

 

I think it's important to stress this difference so that in the future CYBERSPIKE800 uses restoreAV to heal his character, as opposed to modAV

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RestoreAV *temporarily* increases your health.

 

 

Actually, this is not accurate. RestoreAV will not increase your health (or any actor value) past its maximum. It will only heal you up to your maximum.

 

Sure, but it (restoreAV) is temporary. From the ModAV page;

 

"This function (modAV) makes permanent changes, for temporary changes use DamageActorValue or RestoreActorValue" (2nd line under "Notes").

 

I think it's important to stress this difference so that in the future CYBERSPIKE800 uses restoreAV to heal his character, as opposed to modAV

 

 

Perhaps I misunderstood CYBERSPIKE800's problem. It seems to me that they want to increase their maximum HP from 300 to 400. However, when attempting to do this, a mod that regenerated their health stopped working as expected.

 

If indeed they do just want to heal their character with the console, then yes, they should absolutely use RestoreAV over ModAV. However, if they want to increase their maximum health, then RestoreAV will not accomplish this, whereas ModAV will.

 

Moreover, I am not stating that ModAV is not a permanent change, nor am I disputing that RestoreAV is temporary.

 

Apologies if I was unclear. :)

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Oh, sorry if I made myself unclear, as Jojash was right in that I want to permanently increase my character's max health and have the mod still function up to that newly added max value (the mod is C93 Health Regeneration). Again, I don't intend to use restoreAV to replenish health, I just wanted my mod to slowly regenerate it to my set value.

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