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Fishing?


Gaige2x13

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water is detectable by the crosshair in the games engine, hence how it changes to "drink hp x rad x". with that in mind, add a check system to see if a fishing pole or net is equipped (a null weapon that is "fired" to fish, if water is not detected, display "you cannot fish here") and then run a script that spits out a yes or a no as to whether the fish was caught, the chance if catching could be modified by the health of the null weapon/fishing pole/net. if the script spits out a yes then you could have a leveled list of fish so its not just a generic fish every catch, theres also a check to see if water is irradiated, which makes your Geiger counter appear and also tells you how much radiation you get by drinking. this could be played in the script as well since if a fish lives in irradiated water you would think it would pick up some radiation, and that would translate into you getting some from eating the fish raw, or after being cooked at a campfire.

 

this would all be text based stuff, you might be able to have the null weapons equipped for fishing more realistic by adding the 3rd person animation of swinging the pool cue weapon every time you "fire" it, but in terms of realism i dont think you could do much of a fishing simulator in new vegas.

 

but the fishing rod could be a "gun" in that it is set to use ammunition, which would be fishing bait, and further your chances of catching something

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