Talon Company Posted March 4, 2015 Share Posted March 4, 2015 I solved my problem. Mlucci, it has to do with the order in which you set everything up. Here's what I did, in order: 1. Created the NPC. Placed it in an interior. Gave it a unique ref id and made it a persistent ref.2. Created the dialog script.3. Created the dialog quest, made only the initial greeting dialog. Linked the dialog script to the quest.4. Created the trigger script.5. Placed the trigger in front of the NPC. Made the trigger a unique ref id and persistent ref. Linked the trigger script to the trigger.6. Created the dialog package activate range 500, left start/end unchecked. Put the condition talking =1 in.7. Went to the NPC and added the AI package. Doing this step last is what made it work.8. Saved, played, triggered the auto-talk successfully. Done! Hope this helps. Link to comment Share on other sites More sharing options...
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