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Memory Issues


ZaySk

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Hey guys, I'm sure this has been covered a million times, but I would appreciate some help on a few questions I have.

 

So, I just put together a powerful gaming PC about a week ago and have been heavily modding my game now that I actually can without reducing my game to a crawl. (Was on a crappy core i3 laptop) I do have experience modding my game and how to troubleshoot issues etc, but I've been having memory issues even with the 4GB launcher, a tweaked ini to utilize more RAM (New Vegas Optimized on Nexus), and I have 16GB of RAM. I've installed NMC's large texture pack and EWI's ultimate texture pack. I've seen posts about people running the two together without to much problems, but my game always crashes after about an hour due to running out of memory.

 

Is there anything further I can do to alleviate the memory issues? Would purging cell buffers every 20-30 minutes help?

 

I've also used NV Configator to increase my view distance. Should I turn my graphics options back to stock Ultra? I also installed EWI's first, then NMC's, both manually. Here is my load order. I also have NVAC, NVSR, and NVSE.

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
FOOK - New Vegas.esm
FOOK - New Vegas DLCs.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Extra Options.esm
Weapon Mod Expansion.esm
WME - GRA.esm
WME - DLCs.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
OWNB - Open World.esm
FreesideOpen.esm
NevadaSkies.esm
NVInteriors_Core.esm
NVInteriors_ComboEdition.esm
IWS-Core.esm
NVR-Strip.esm
WMVM.esm
oHUD.esm
enclavebunker.esm
FCOMaster.esm
ELECTRO-CITY - CompletedWorkorders.esm
ELECTRO-CITY - Highways and Byways.esm
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
FOOK - New Vegas.esp
FOOK - New Vegas DLCs.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
FOOK-PN Convergence.esp
YUP - NPC Fixes (Base Game + All DLC).esp
LFox Sink Bug Fixes.esp
OWB Companion Teleport.esp
OWB Moddable FIDO.esp
OWB More Vendor Caps.esp
OWB Stealth Field Suit.esp
OWB Valence Extra.esp
OWB Valence Mask.esp
PEAW50%.esp
DarNifiedUINV.esp
CASM.esp
FreesideOpenPatch.esp
UHNV.esp
UHNV-Dead Money.esp
UHNV-Honest Hearts.esp
UHNV-OWB.esp
UHNV-Lonesome Road.esp
UHNV-Brighter Lighting.esp
NewVegasExtendedMapMarkers.esp
NVCE Main.esp
NVCE Main - Companions.esp
NVR-NPCs.esp
NVR-Version_10.esp
Improved Sound FX.esp
Improved Sound FX - Weapon Sharing Fix.esp
enclavebunker.esp
Improved Sound FX - Merged Major DLCs.esp
Improved Sound FX - Project Nevada.esp
athornysituation.esp
awilderwasteland.esp
betsybrahminFSO.esp
outsidebets.esp
rotfacetoriches.esp
IWS-Core-Patrols.esp
IWS-Core-Guards.esp
IWS-Core-Civilians.esp
IWS-DM.esp
IWS-HH.esp
IWS-OWB.esp
IWS-LR.esp
NVCE DLC01.esp
NVCE DLC02.esp
NVCE DLC03.esp
NVCE DLC04.esp
FCO.esp
FCO - HD Teeth.esp
FCO - FOOK-PN Convergence.esp
KillingKarmaFix.esp
Lighter Gold Bars.esp
ShilohDS-Color Maps and Icons.esp
Dead Money - Automatic Rifle fix.esp
Faster Terminals.esp
WeaponModsExpanded.esp
Project Nevada - WMX.esp
WMX-DLCMerged.esp
Improved Sound FX - WMX - Merged Major DLCs.esp
WMX-ArenovalisTextures.esp
Weapon Mod Expansion.esp
Project Nevada - WME.esp
EVE FNV - ALL DLC.esp
WMX-EVE-AllDLCMerged.esp
FOOK-PN-WME-WMX-EVE Convergence.esp
dD - Enhanced Blood Main NV.esp
Vurt's WFO.esp
BrighterPipboyLight+.esp
Cheaper Repair Vendors 50%.esp
Sunset Sarsaparilla Star Caps Random Luck.esp
Digital_Nightmare.esp
ELECTRO-CITY - Inventory Sorters Compatibility Patch - ElectroCityCATEYEvalue.esp
UHNV-Entrance Tool Addon.esp
NevadaSkies - Ultimate DLC Edition.esp
Total active plugins: 113
Total plugins: 113
Is my load order possibly causing issues? I use BOSS to auto sort, and then manually go through the list moving things that I think should be moved. Also, another question regarding load order, I recently saw a post on the Nexus where a guy was having issues and posted his LO, in it was multiple merged patches. How does one go about creating multiple merged patches properly? I know how to make a merged patch, but I just select everything and make one big patch. I recently started using FOOK-PN convergence, which is incompatible with an automatic merged patch, so I no longer have any merged patches because I'm not sure what to manually merge. I would appreciate some information on what can safely be put into a merged patch without causing issues.
Creating one big merged patch with FOOK-PN active caused the cyberware module to stop functioning. Yes, I did create a new game after installing FOOK-PN.
Thanks in advance!
Edit: Relevant system specs -
Intel core i5-4670k @ 3.4GHz
MSI GTX 770 2GB
16GB RAM
240GB SSD
Edited by ZaySk
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Your best options really are the following...

 

-NVSR

-ENBoost

 

ENBoost however might require you to not use an ENB, and in my experience actually caused me more issues than it fixed for NV however the NVSR is an amazing thing. Also have you tried messing with your ini files? There's a lot of possible performance tweaks to be had if not.

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Strange, the standalone wont work without the binaries from the ENBdev website so I always assumed it was simply a way to get endorsements on here while visitors to his own site.

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