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Start Quest upon Note pickup using the GECK IDE?


deanoman

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One way I can think off of the top of my head is to use the GetHasNote command in the Quest Script's Gamemode Block. Have the "Start Game Enabled" checked and put something like the following in the Quest Script.

	If QuestStarted == 0   ;makes sure your Quest does not start over and over
		If GetHasNote YourNotesName
			SetStage NameOfYourQuest 10 ;10 or whatever your first Stage is numbered.
		Set QuestStarted to 1   ;makes sure your Quest does not start over and over.
		EndIf
	EndIf

This should start your Quests first Stage which can then set your Quest Objectives via the Result Script of that Stage.

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