deanoman Posted May 21, 2014 Share Posted May 21, 2014 Hey All, I'm creating a new Fallout 3 mod and I'm trying to run a script (start quest) upon the picking up of a note. How can I do this? Link to comment Share on other sites More sharing options...
vforvic Posted May 21, 2014 Share Posted May 21, 2014 One way I can think off of the top of my head is to use the GetHasNote command in the Quest Script's Gamemode Block. Have the "Start Game Enabled" checked and put something like the following in the Quest Script. If QuestStarted == 0 ;makes sure your Quest does not start over and over If GetHasNote YourNotesName SetStage NameOfYourQuest 10 ;10 or whatever your first Stage is numbered. Set QuestStarted to 1 ;makes sure your Quest does not start over and over. EndIf EndIf This should start your Quests first Stage which can then set your Quest Objectives via the Result Script of that Stage. Link to comment Share on other sites More sharing options...
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