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Help with some mods


AlexG1995

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Hey, I'm kinda new here. I have a question about mods, i downloaded the Glimmering Castle and town verasion of the mod and i started up the game. I got the quest thing and it told me to go behind a bush at these ruind (that i cant remember the name of). I went and found where the portal was supposed to be but instead of the portal, there was just a weird yellow triangle. This happened with every other mod I downloaded. Whats wrong?
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Hey, I'm kinda new here. I have a question about mods, i downloaded the Glimmering Castle and town verasion of the mod and i started up the game. I got the quest thing and it told me to go behind a bush at these ruind (that i cant remember the name of). I went and found where the portal was supposed to be but instead of the portal, there was just a weird yellow triangle. This happened with every other mod I downloaded. Whats wrong?

 

sounds like it might be missing textures.

 

Make sure that you installed all meshes/textures/sounds into there proper locations

 

meshes = C:\Program Files\Bethesda Softworks\Oblivion\Data\meshes

textures = C:\Program Files\Bethesda Softworks\Oblivion\Data\textures

sounds = C:\Program Files\Bethesda Softworks\Oblivion\Data\sounds

(or wherever you have Oblivion installed at)

 

also make sure that those mods are not dependent on another mod texture.

 

Make sure that Oblivion is patched to 1.2.0416 (If you have Shivering Isles, you most likely have the latest Official patch) (or the Game of the Year Edition of Oblivion)

and use the Unofficial Oblivion Patch (UOP)

If you have Shivering Isles, use Unofficial Shivering Isles Patch (USIP)

If you have any or all the Official DLC's use the Unofficial Official Mods Patch (UOMP)

 

If you use Wrye Bash to maintain your load order (amongst many other options) don't forget to Rebuild the Patch after every mod is installed..Don't forget to get Wrye Python (required for Wrye to properly work)(its on the same page)

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Many mods require The latest patch, another mod or OBSE to work.

 

The most common reason for getting the yellow blocks is you answered NO when asked if you wanted to overwrite when installing the mod. Always answer YES or Yes to all. That's what mods do - they modify by overwriting something in the original game or some other mod.

 

For people who are new to mods, I recommend OBMM instead of Wrye Bash to start with. Wrye Bash is a great program, but a little intimidating for newbies to install, and OBMM will do everything you need at first (mostly changing load order) - and no having to rebuild a patch every time you install a new mod. The Bash patch is usually only needed when you have more than 250 mods unless you run certain mods that will need it for compatibility reasons (FCOM). OBMM will work with Wrye Bash, so they are not mutually exclusive if you want to try both.

 

More info on the yellow block problem:

This is probably the most common problem in mods. It is caused when the game cannot find the mesh called for by a mod. It uses the yellow block with an exclamation point or the WTF star as a placeholder to keep from crashing.

 

All except the simplest mods have new textures and usually Meshes. If you look at the zipped files (expand them to see what is there before installing) you will usually see several types of files. The filename.esp is the actual mod, it goes into the Oblivion\Data folder.

 

A filname.txt or Readme.txt file - this is the read me file that you should read to see if there are any special instructions for this file, such as it may need another mod to work or need OBSE, or need the Shivering Isles expansion, or Need the latest patch.

 

Textures folder. this contains the texture files (.dds) for the mod. this should be copied to the Oblivion\data\textures folder

Meshes folder. This contains the meshes for the mod, it should be copied to the Oblivion\data\meshes folder

Sounds folder. This contains any new sounds needed by the mod. it should be copied into the Oblivion\data\sounds folder

 

.bsa files these are compressed files that may contain all of the different files. Any .bsa file should be copied without change into the Oblivion\data folder

 

There may be other files or folders included, but those are the most common.

 

If you look in the Oblivion/data folder and see a bunch of .dds files, .nif files, .mp3 files they are in the wrong place. You need to MOVE them to the proper folders.

.dds to the textures folder

.nif to the meshes folder

.mp3 to the sounds folder

.wav to the sounds folder

 

In a mod with meshes and textures, they are usually in their own folder - look in the zipped file, extract the meshes folder to the Oblivion\data\meshes folder and the textures folder to the Oblivion\data\textures folder. Do the same with any other folder in the zipped file. Usually only the esp file and if present .bsa files go into the \Data folder

 

One of the most common things I have seen is a folder inside of the data folder with the name of the mod. It may have the texture and mesh files you need. Example Oblivion\Data\mod_xyz.

Then inside the \mod_xyz You may find \Mod_xyz\textures and mod_xyz\meshes folder

 

These folders Meshes and textures inside of the \data\mod_xyz folder need to be moved into the \data\textures and \data\meshes folders.

The easiest way to do this is to right click and hold the folder you want to move, then drag it into the \data folder.

You will probably get a message that you will overwrite files. Actually it will not overwrite, but append to the original folder.

 

Refscope is a good resource for finding what mod those yellow missing mesh blocks came from. It adds a spell that when cast on the missing mesh identifies it and what mod put it in the game. :thumbsup:

 

http://tesnexus.com/downloads/file.php?id=21862

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