qel Posted January 2, 2010 Share Posted January 2, 2010 This is my current load order but no matter how i change it the game crashes at startup. any help would be greatly appreciated. [X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] CALIBR Ammo Schematics - CRAFT.esp[X] FOOK2 - Main.esm[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Optional Worn Weapons.esp[X] FO3 Wanderers Edition - UFP Support.esp[X] FO3 Wanderers Edition - Lvl 30 High Skills.esp[X] FO3 Wanderers Edition - Optional Sneak Msgs.esp[X] FO3 Wanderers Edition - FOOK Support.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] Unofficial Fallout 3 Patch.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] CRAFT - Activation Perk.esp[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp[X] FOOK2 - Mothership Zeta.esp[X] FWE - FOOK DLC Support.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - FOOK2.esp[X] Mart's Mutant Mod - FOOK2 - DIK.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - No Corpse Flies.esp[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mez's Merged Patch - FWE-WMK-MMM.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-SOTD.esp[X] Fellout-pipboylight.esp[X] FOOK2 Nightvision for Fellout.esp[X] MyFOOK2 - No Rape Victims.esp[X] [DIK] DLC Transition Hotfix.esp[X] MyFOOK2 - Black & White Tranquility Lane.esp[X] Sally Fix 2.1.esp[ ] Stealthboy Recon Armor - CRAFT.esp[ ] Mart's Mutant Mod - No DLC Increased Spawns.esp[ ] Mart's Mutant Mod - No Floaters.esp[ ] Mart's Mutant Mod - No Geckos.esp[ ] Mart's Mutant Mod - No Ghoul Raise.esp[ ] Mart's Mutant Mod - No Size Scaling.esp[ ] Mart's Mutant Mod - No Skeleton Decay.esp[ ] Mart's Mutant Mod - No Wanamingos.esp[ ] Mart's Mutant Mod - Increased Spawns.esp[ ] Mart's Mutant Mod - Reduced Wasteland Spawns.esp[ ] Mart's Mutant Mod - FWE with EVE.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[ ] FO3 Wanderers Edition - Alternate Travel.esp[ ] FO3 Wanderers Edition - Optional No Fast Travel.esp[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp[ ] FO3 Wanderers Edition - Optional Free Play After MQ.esp[ ] FO3 Wanderers Edition - Lvl 30 Balance.esp[ ] FO3 Wanderers Edition - Optional Harsher Wasteland.esp[ ] FO3 Wanderers Edition - Followers Enhanced.esp[ ] FO3 Wanderers Edition - No Drug Visuals.esp Link to comment Share on other sites More sharing options...
funkidud3 Posted January 3, 2010 Share Posted January 3, 2010 I am no aware of most of tose mods you may need to do a bit of your own research but if you have too many mods the game will crash try not using mods that you really dont need and see if that works Link to comment Share on other sites More sharing options...
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