mephiron Posted March 30, 2006 Share Posted March 30, 2006 Tessource: v1.13http://www.tessource.net/files/file.php?id=2035 Thread in the official forum:http://www.elderscrolls.com/forums/index.p...howtopic=317885 This is a compilation of mods that I use and they really enhance the quality of the game. There is still couple mods that are going to be replaced, but still this pretty much does all the mods for the game that people have been itching about. The compilation comes with a easy to use installer where you can choose the mods you wan't to use. They will all work together, but you can choose to leave something out if you wan't to replace it with your own. Adding to this the mod also includes the original mods for manual install. Short list of what the compilation currently does: -Quest markers won't show in compass or map (user made markers won't show either). -Reduced the distance at which you spot the dungeon and suchmarkers to 50-70 feet. - Adds a portable camp that you can use for your pleasure - Balances the weight of alchemy increadients, some are lighter and such - Makes the UI interface better to use - Makes you to level up 5 times slower, this isn't too slow and you don't feel like constantly leveling up. - Removes all the markers from the map so you have to explore for them.After you've found them you can fast travel there. - Makes the gold ingame look better and similar to the CE septims - Makes the time pass 3 times slower. 1 minute is 10 minutes ingameinstead of 1 to 30 minutes. - Lowers the recharge cost of magical items from 100% to 20%. By default1 charge costs 1 gold, so 3000 charge staff would cost 3000 gold to chargeespecially with higher equipment being rarer this is too much. So with themod this 3000 gold would cost 600 golds, Still a hefty sum. - Adds 16 new classes created by bethesda that they didn't include to the game. - Hunters Mod, makes hunting more profitable and funnier. - Modifies some traps to actually be fatal, no longer do you live by getting paledby the 1 meter long spike. Most common traps aren't fatal, like arrows and poison. - Changes how the creatures spawn in the wilderness, some places are more dangerousthan others and you can actually see packs of wolfs and such. - Adds saddle bags to most of the horses, the encumberance of the horses is limited.You can store your items and equipment here, like the portable camp. OrAlchemy stuff. - Modified so that you will continue to see lower class monsters like skeletonsfurther to the game. - Changes equipment rarity, no longer will common monsters like bandits weardaedric equipment and such. Daedric can only be dropped by certain monsterslike dremoras, even then it is more rarer. -Changes Scrolls names to be something more from a fantasy book -Changes Clothing names to be something out of a fantasy book. -Huge change to arena, you can now continue to fight after you achieve championship. This is done in really good balance.Adding new monsters and level caps. -Changes guilds so that you have to achieve rank for access to their items. Also added a guild storage for you to store items. There might still be some bugs and if you notice anything pm me or the mods creator. Mephiron Oblivion Mod Compilation - v1.13 -----------!!Important stuff!!------- Even if savegames shouldn't be altered, just in case backup yoursavegames before installation. No cases of savegame faults havestill come to my attention though. You can pm me by the name mephiron on the official the elder scrolls forums, ohand if you have better installer software.. I'd be happy to know about it. Currently the mods are pretty much on just released state and full compliancewith each others isn't sure. If you notice something strange or somethingthat should be some other way, pm me or the mod maker if you know whatmod is in question. -----------!!Installation!!---------- I suggest you run the uninstall.exe file of the brevious version from the oblivion/Data folder before install. Check for brevious savefile workings from brevious history. Although I'd recommend to start a new char with installation. Browse for your oblivion/Data directory to install the modifications. You can select the desired modifications you wan't to install, but selecting everything is recommended and they are tested to work together. Also there is uninstall.exe file created to oblivion/Data directory that allows the uninstallation of the compilation. Packed archive includes all the normal versions of these mods for manual installation. This installation only allows the installation of the mods the way I wan't them to be installed. (with the exception of actually not installing something you don't wan't) Modification specific readme files are usually included here. -----------!!Random stuff!!---------- Oh, and this website is really awesome..http://www.tescreens.be/oblivionmodwiki/in...p/Category:ModsShoutouts to necroe. ---------!!Currently included modifications!!--------- Portable Fire and Tent - Aridale (ABN)http://www.elderscrolls.com/forums/index.p...howtopic=297793Gives you a portable camp that you can use. Do remember to readthe readme file for this mod from the originals folder. Includes infoon how to operate. Portable Bedroll - ANBhttp://www.elderscrolls.com/forums/index.p...howtopic=284956Kind of same as the upper one, this can be found in a cavenear anvil. Info in originals readme. LightIngreds v1.1 - Dysesohttp://www.elderscrolls.com/forums/index.p...howtopic=295250Makes flower petals and seeds lighter, garlic a bit heavier andsome other changes too. BTMod v2.20http://www.elderscrolls.com/forums/index.p...howtopic=325974Ui modification and marker remover. Configurated for my tastes. LevelSlow 1.2 - Tandem (epic speed)http://www.elderscrolls.com/forums/index.p...howtopic=289263Makes your skill leveling 5 times slower. Marker Explore 1.0 - Tandemhttp://www.elderscrolls.com/forums/index.p...howtopic=310310Removes all your markers from the map at the beginningso you can't actually fast travel to other cities or anything.Once you've found a marker in a city or a cave you can thenfast travel to that location. Better Gold v1.0 - Vagabondhttp://www.elderscrolls.com/forums/index.p...howtopic=289942Just replaces the ingame gold to look more like the septim thatis provided with CE. TimeScale - JOGhttp://www.elderscrolls.com/forums/index.p...howtopic=284934Makes time flow slower, default is 1 minute is 30 minutes in-game,changes so that 1 minute is 10 minutes. LowRechargeCost - Huckdogg/DumascainChanges charge costs from 100% to 20%, normally charging wouldcost 1 gold for a charge, so mages staff with 3000 charges wouldcost 3000 gold to charge, now it is around 600 gold. Revealed Classes v1.1 - chuckybobhttp://www.elderscrolls.com/forums/index.p...howtopic=303912Adds 16 default classes to the game created by bethesda, butnot included in the default release. Hunters Mod v1.5 - axebanehttp://www.elderscrolls.com/forums/index.p...howtopic=301008Makes hunting in the nature a bit more profitable, adds moremeat and drops and makes them slightly more valuable. Deadlier Traps v1.1 - Mechanushttp://www.elderscrolls.com/forums/index.p...howtopic=314923Changes traps that clearly should kill to actually kill,doesn't change some regular traps like arrows and poison gas. WCGL - Wilderness Creatures List v1.1 - WinterborneTEhttp://www.elderscrolls.com/forums/index.p...howtopic=307955Changes wilderness creature spawn rate and places where theyspawn, you can actually see packs of mobs now in certain places.In the future will do something for guards also. Saddle Bags Limited v0.91 - MaboroshiDaikonhttp://www.elderscrolls.com/forums/index.p...howtopic=316729Adds an acceccable saddle bags to horses, this version is limitedto 500 encumberance per horse. No Obsolete Monsters - zelgadisI actually made new .esp file to make changes only on monsters.By default monster level range downwards is 8 levels. So if a ratis a level 1 monster, when you hit lvl 9 it wouldn't spawn anymore.This mod changes the level range to 30. Rare Items v1.18 - Tom Servohttp://www.elderscrolls.com/forums/index.p...howtopic=311609No more daedric on common mobs, and also changes higher levelitems more rarer. Scroll Re-Namer - Guileshttp://www.elderscrolls.com/forums/index.p...howtopic=320413Changes the names of scrolls to be something more.. Clothing Name Replacer - Guileshttp://www.elderscrolls.com/forums/index.p...howtopic=321081Changes the names of clothing, specially magical such. Arena Mod v1.0 - Optimus Primehttp://www.elderscrolls.com/forums/index.p...howtopic=321505Makes radical changes to Arena, this definetly betters the arena.There might still be some slight cliches, specially with dialog. Guild Item Ownership v1.2 - Tandemhttp://www.elderscrolls.com/forums/index.p...howtopic=317440Modifies guilds so that you have to achieve rank for access to theirsupplies. Also added guild storage container where you can storeyour stuff. Compass Marker Reducer - Darrenhttp://planetelderscrolls.gamespy.com/View...ds.Detail&id=90Reduces the view distance of POI markers, you'll see the dungeons incompass from 50-75 feets. This way you don't need to actually stumbleon the dungeons, but can't see from 1000 meters either. -----------!!Version history!!-------------- 1.13: - Updated mod Rare Items to it's newest version 1.18 - Updated mod LevelSlow to it's newest version 1.2 - Updated mod BTMod to it's newest version 2.20 Saves should work. 1.12: -Updated mod saddle bags to it's newest version -Updated mod WCGL Wilderness creatures list to it's newest version 1.11: -Fixed quest markers a little with AstroCats help, this stilldoesn't allow user made markers to appear on map, but nowI can use the compass marker reducer mod from darren. -Added mod Compass Marker Reducer - Darren -Changed mod Unofficial Equipment Rarity Patch to Tom Servo'sRare Items patch. There was still some complications withPFM's patch and some guys really wan't the leveling and stuff.Anyways on recent versions of Tom Servo's mod it's gotten reallygood and already does what I need. Right now this version is good in my mind, still some fixes comingmaybe. Also this shouldn't affect savegames in any way. 1.1: Big update! -Changed mod sethwick86's NPC equipment rarity mod to plasticfoammansunofficial equipment rarity patch. -Added mod GuildItemOwnership v1.2 by Tandem -Added mod Scroll Re-Namer by Guiles -Added mod Clothing Name Replacer by Guiles -Added mod Arena Mod by Optimus Prime -Changed so that quest markers won't show at map, unfortunatelythis will also remove player made markers from the map. HopefullyBeider/Tikigod will come up with a fix to this problem. Welladd notes to your paper map if needs be >P -You can continue playing with your savegame, but I highly RECOMMENDyou to start a new game. There should not be any problems, just answeryes when the game prompts for changes. 1.03: -Updated Saddle Bags to it's newest version -No problems with savegames. 1.02: -Updated Deadlier Traps to it's newest version. -No problems with savegames. 1.01: -Changed so that you can choose if you wan't to remove the markers inthe installer itself. No problems with savegames. 1.0: -The first release -In this version your savegames should work, still it would be recommended to restart. -----------!!Future changes!!-------------- Waiting for really potential mods http://www.elderscrolls.com/forums/index.p...howtopic=297892This is actually done, but there is some concerns with questsinvolving killing mobs at dungeons, anyways I'm happy withcurrent system. I don't think I'll be adding any character leveling mods here, sinceI don't think the balance in current such mods isn't too good.(which is hard to achieve btw) Room for plenty of good mods that add some kind of realismwithout going too far and not cheat, atleast too much. Credits: DysesoTandemVagabondJOGMechanusMaeyanieWinterborneTEHuckdoggDumascainAxebaneChuckybobMaboroshi DaikonAridaleZelgadisTom ServoBeiderTikigodGuilesOptimus PrimeAstroCatDarren Previous authors: PlasticFoamManSethwick86 Big group, but so is the work they've done! PS. I know this installer is not the greatest, but it get's the job done for me.PSS. If you find any problems report to me or mods creator at official forums.PSSS. If any mod author doesn't like this compilation inform me about it. - mephiron Link to comment Share on other sites More sharing options...
Baraka Posted March 30, 2006 Share Posted March 30, 2006 Hey, thanx for this compilation = this stuff sounds great, especially the new classes Bethesda didn't include & the hunting & setting up camp & the traps .... well, alot of it. Thanx for making it available! :D Link to comment Share on other sites More sharing options...
mephiron Posted March 31, 2006 Author Share Posted March 31, 2006 Hey, thanx for this compilation = this stuff sounds great, especially the new classes Bethesda didn't include & the hunting & setting up camp & the traps .... well, alot of it. Thanx for making it available! :D Yeah, some modders have the talents, credits are in place :) Link to comment Share on other sites More sharing options...
mephiron Posted March 31, 2006 Author Share Posted March 31, 2006 New version 1.1 Link to comment Share on other sites More sharing options...
mephiron Posted March 31, 2006 Author Share Posted March 31, 2006 Oh.. hmm.. new version 1.11 Link to comment Share on other sites More sharing options...
mephiron Posted April 1, 2006 Author Share Posted April 1, 2006 New version 1.12 is out Link to comment Share on other sites More sharing options...
mephiron Posted April 2, 2006 Author Share Posted April 2, 2006 New version 1.13 is out, pretty good this time. Link to comment Share on other sites More sharing options...
loveme4whoiam Posted April 3, 2006 Share Posted April 3, 2006 Cool. I'll probably not use all those mods, because I actually like parts of the child-friendly user interface (:D), but the hunting mod and the makeshift camp sounds good. And the spawn alterations one, and some others ;D Cool compilation, thanks to those who contributed to it. Link to comment Share on other sites More sharing options...
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