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Making Friendly NPCs Hostile Toward Player by Default Question


diamok

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I am working out an idea for a mod that would force the player to live off the land, ally with bandits, giants and other monster/neutral types.

 

Now, as I am only in the planning phase, I'm playing around with other mods that have similar concepts as my idea...one of these mods is Alternate Start - Live Another Life.

 

ASLaL allows you to start a new game as a bandit, or rather a member of the Bandit Faction, which is the aspect of the mod I am interested in actually. But what I have noticed, even though the player is added to the Bandit Faction, this doesn't seem to effect any of the non-hostile/friendly NPCs in the game. The only thing I've noticed different is, guards respond with "Wait, I know you." dialogue, after I attempt to interact with them. What I want/need to do is force all "friendly" NPCs to be hostile toward the player by default.

 

I'm sure this can be done by creating a new faction, or editing existing ones, but I honestly am new to Factions and not sure where to start. I thought adding the player to the Bandit Faction might accomplish this, but as stated above, that does not seem to be the case. And adding the player to one of the Monster Factions, would probably get the results I'm looking for, but it really wouldn't achieve what I want.

 

If someone could direct me to a mod that accomplishes this, I could always dig through it and figure out what I need to do. Or better yet. :-) If someone could give me a heads up on what needs to be added/edited in a Faction to accomplish this, I'll go that route. Or heck, if there is another way to do this, I'll do that.

 

Any information would be helpful regardless.

 

Take care,

Edited by diamok
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In the Object Window, go to Character>Faction>PlayerFaction. This lists the Player's relationships to every faction - Ally, Friend, Enemy, etc. Go down the list and change what needs to be changed.

 

HOWEVER...

 

It should be noted that this will only affect those factions that are currently loaded into the CK, so mods that are not loaded yet contain specific PlayerAlly or PlayerEnemy faction settings may not be affected by your mod. Load Order might play a factor here, though.

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Thanks for the reply DrN. However, this does not seem to do the trick...I'll explain.

 

What I have done is created a new faction, added all of the guard factions to it and made them all Enemies of it. I then added the Player to this faction and added this faction to the player. Doing this seems to be the same thing as editing the original PlayerFaction (at least it seems like it's essentially the same), I then loaded up Skyrim, started a new game and all I get is the same "Wait, don't I know you". dialogue from the guards. Non are Hostile and only become hostile if I attack them, steal or any other normal game mechanic means.

 

Also, not every faction is listed under PlayerFaction, though it is possible some or all are attached to other factions that are listed there.

 

If any of this is wrong, please let me know and advise me. :-)

 

Take care,

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Still looking for help with this.

 

It seems this wouldn't be that difficult to accomplish, I really just want/need certain factions to be automatically hostile toward the player. A la, if they see the player, they agro and attack. No more wondering around a town or city, all the while being a known bandit and the guards not giving a damn.

 

This doesn't need to be through factions either, setting a permanent bounty on the player for all the holds would probably do the trick just as well. Of course, i'm not sure how to accomplish that either. :-)

 

Anyway, any help is always appreciated.

 

Take care,

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