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(REQ) Defective goods shop


Balakirev

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2010 and there is still people who don't want to use OBSE? o_O ... then the options get limited...

Usually you stick to a decision whether or not to use OBSE. CR has started long a go and its intension is to be as compatible as possible for everyone or easy to install. There are still enough people around that don't know OBSE or dare not to touch any '3rd-party' program. But that sounds more like an OBSE-discussion :P.

 

This is getting very complex sounding. Let's wait to hear

what the requester thinks before continuing the discussion.

Yep.

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2010 and there is still people who don't want to use OBSE? o_O ... then the options get limited...

Usually you stick to a decision whether or not to use OBSE. CR has started long a go and its intension is to be as compatible as possible for everyone or easy to install. There are still enough people around that don't know OBSE or dare not to touch any '3rd-party' program. But that sounds more like an OBSE-discussion :P.

While this is true, the real reason is much easier. Nothing that is done in the mod has any use for OBSE functions, and requiring it would only add something else that people would have to download, setup, and install. If OBSE were used, then why not COBL? If COBL, why not add CM partners functionality? Why not add ties with Silgrad and other provences? And the list goes on, requiring more to be in place to use the mod, more juggling of load orders, and more complications in trying to get all those components to work together. By having the mod exist on its own, without all those pre-requirements, you make it easier for people to use, and work with.

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I think I prefer it to be in one location, less scary travel AI packages to plan that way, (Plus I think

I've found a good place in Skingrad for the house) but I do like grmblf's idea of having him go to a

'swap meet' so to speak, every now and again.

 

Also, wouldn't increasing strength counteract the burden effect?

 

One location's fine with me. As for increasing strength: if you decrease speed, it won't matter how strong he gets. If the maximum speed is set for 5, it'll be the top speed a person eating Rock Candy can achieve.

 

Quick note to everybody else:

 

Sorry, I'm taking no requests. No fantastic shop, no extras. If anything changes, it'll be the addition of quests in exchange for lowered prices--something I'd previously considered.

 

I don't mean to be offensive, but over a number of years in the Bethsoft forums and elsewhere I've watched mods that start small and perfectly manageable bloat to the point that the modder just leaves--in fact, that just happened recently to a friend of mine, as well. I'm in the process of watching it happen again to somebody else, even now. In addition, it's stuff that I've devised, for a mod that does just what I want, and won't require a lot of additional effort--unless zProspero and myself decide to do the quest thing. I just want it that way. I appreciate your enthusiasm, and hopefully, you'll like the results. :)

 

zProspero, please send me your email address, via the TES message system, and we'll get this show on the road. ;)

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