Jump to content

New Stuff I'm working on.


noraimironhand

Recommended Posts

This is an idea for a new door nif, that has no control panels attached to it. I did this so that I could have doors opened by custom switches (still in blender).

 

Image

 

If you want the textures they are avalible at:

 

Nexus File

 

I have uploaded the mod at

 

New Door Idea

Please comment and let me know what you think.

 

Timothy.

Link to comment
Share on other sites

This is part of my booth repair project. Miss Sparkle asked me to make a fireplace that would fit into my booth (and other nif sets). I made the firplace but was not pleased with the brick wall I made for a filler behind it. So I split the fireplace off my niff (and made it a seperate nif)and decided to create a wooden wall. It looked good so I made the rest of the pieces (3 so far) to match.

 

Corner piece

 

Enterance Slide Door

 

Center Wall

 

The FirePlace Mod

 

Please comment and let me know wwhat you think!

 

Timothy

Link to comment
Share on other sites

I am going to release my door idea. Here is a basic open-close script that goes on the switch(s) just incase you need something to base your own on. This just matches the animation to the door state and allows you to open and close the door with a switch.

You need to place the generic door opened elsewhere script on the door or another script that limits access. I use the generic on/off switch with green or red animation.

 



[left]scn aaTJgenericlinkeddoorscript


;*******************************************************************************
;this is just a basic open and close door that matches the animation to the 
;door state
;*******************************************************************************


ref LinkedRef 

ref self

 

 

;*******************************************************************************

;This section handles the original animation

;*******************************************************************************

 

 

Begin OnLoad[/left]

set self to getSelf

set LinkedRef to getLinkedRef

if LinkedRef.getOpenState > 2

self.setOpenState 0

else

self.setOpenState 1

endif

end

;*******************************************************************************

;This section handles the use of the switch and door

;*******************************************************************************

Begin OnActivate

set self to getSelf

set LinkedRef to GetLinkedRef

if LinkedRef.getOpenState == 1

LinkedRef.setOpenState 0

else

LinkedRef.setOpenState 1

endif

end

;******************************************************************************

;This section handles the animation for the switch or switches (you can add more

;than one with this script Just use the same door as a linked reference.)

;******************************************************************************

Begin GameMode

set self to getSelf

set LinkedRef to getLinkedRef

if LinkedRef.getOpenState <= 2

self.setOpenState 1

else

self.setOpenState 0

endif

end

This is a cut down version of my original script for my repairable vault. The original

checks the status of three power sources, allows you to bypass the disabled power

sources, closes automatically, and allows you to repaint the door. More info will be in the readme.

end

Link to comment
Share on other sites

This is an idea for a new bed frame and mattress. The mattress has a pillow (uses a seperat dds) and the frames come in new and ruined conditions.

New Mattress and Bed

 

I've also completed a new nif for my booth project, that allows Malo's aquarium to fit seamlessly in a wall section.

 

Malos tank blank

 

This is the three colors for the mattress I've got so far.

 

Brown Blue Grey Mattress set

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...