noraimironhand Posted January 3, 2010 Share Posted January 3, 2010 This is an idea for a new door nif, that has no control panels attached to it. I did this so that I could have doors opened by custom switches (still in blender). Image If you want the textures they are avalible at: Nexus File I have uploaded the mod at New Door IdeaPlease comment and let me know what you think. Timothy. Link to comment Share on other sites More sharing options...
noraimironhand Posted January 3, 2010 Author Share Posted January 3, 2010 This is part of my booth repair project. Miss Sparkle asked me to make a fireplace that would fit into my booth (and other nif sets). I made the firplace but was not pleased with the brick wall I made for a filler behind it. So I split the fireplace off my niff (and made it a seperate nif)and decided to create a wooden wall. It looked good so I made the rest of the pieces (3 so far) to match. Corner piece Enterance Slide Door Center Wall The FirePlace Mod Please comment and let me know wwhat you think! Timothy Link to comment Share on other sites More sharing options...
noraimironhand Posted January 4, 2010 Author Share Posted January 4, 2010 I am going to release my door idea. Here is a basic open-close script that goes on the switch(s) just incase you need something to base your own on. This just matches the animation to the door state and allows you to open and close the door with a switch.You need to place the generic door opened elsewhere script on the door or another script that limits access. I use the generic on/off switch with green or red animation. [left]scn aaTJgenericlinkeddoorscript ;******************************************************************************* ;this is just a basic open and close door that matches the animation to the ;door state ;******************************************************************************* ref LinkedRef ref self ;*******************************************************************************;This section handles the original animation;******************************************************************************* Begin OnLoad[/left] set self to getSelfset LinkedRef to getLinkedRef if LinkedRef.getOpenState > 2 self.setOpenState 0else self.setOpenState 1endif end ;*******************************************************************************;This section handles the use of the switch and door;******************************************************************************* Begin OnActivate set self to getSelfset LinkedRef to GetLinkedRef if LinkedRef.getOpenState == 1 LinkedRef.setOpenState 0else LinkedRef.setOpenState 1endif end;******************************************************************************;This section handles the animation for the switch or switches (you can add more;than one with this script Just use the same door as a linked reference.);****************************************************************************** Begin GameMode set self to getSelfset LinkedRef to getLinkedRef if LinkedRef.getOpenState <= 2 self.setOpenState 1else self.setOpenState 0endif endThis is a cut down version of my original script for my repairable vault. The original checks the status of three power sources, allows you to bypass the disabled power sources, closes automatically, and allows you to repaint the door. More info will be in the readme.end Link to comment Share on other sites More sharing options...
noraimironhand Posted January 7, 2010 Author Share Posted January 7, 2010 This is an idea for a new bed frame and mattress. The mattress has a pillow (uses a seperat dds) and the frames come in new and ruined conditions.New Mattress and Bed I've also completed a new nif for my booth project, that allows Malo's aquarium to fit seamlessly in a wall section. Malos tank blank This is the three colors for the mattress I've got so far. Brown Blue Grey Mattress set Link to comment Share on other sites More sharing options...
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