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Blender export and SEAMS


2pac4eva7

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everytime i export any clothing /body from blender i get terrible seems around the neck and both wrists. I spent a day now trying to figure out how to get rid of the gaps with no luck. i have tried countless different export settings but none seem to help. does this happen to others or is it just me? and how do i fix it?
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The seams are there because of the hands and necks being separate meshes. The only way i can think of making it unnoticeable is to do custom rigging/weight painting which would rig the verticies in question so that aren't pulled to the bones as hard (not sure if this makes sense). It also depends on what skeleton your using and mesh. Take some screen shots for a better analysis.
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The seams are there because of the hands and necks being separate meshes. The only way i can think of making it unnoticeable is to do custom rigging/weight painting which would rig the verticies in question so that aren't pulled to the bones as hard (not sure if this makes sense). It also depends on what skeleton your using and mesh. Take some screen shots for a better analysis.

 

what i mean is, before i import the body into blender, it has no seams in game, but once i export it without even editing it i get terrible seams. here is screenshots.

 

http://i37.photobucket.com/albums/e76/2pac4eva7/ScreenShot0.jpg

http://i37.photobucket.com/albums/e76/2pac4eva7/ScreenShot1.jpg

 

my export settings

 

http://i37.photobucket.com/albums/e76/2pac4eva7/exportf03.jpg

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I believe its a skeleton problem. You can try lengthening the parts where the seams happens so that they will meet up with the other meshes. I have run into this problem as well and was going to try out the solution i gave you but haven't tinkered with it to much yet so I'm not sure if it even works. Its extremely common with oblivion to fallout ports. The skeletons are different as are the mesh sizes and the mesh end and start shapes. but if its a fallout3 mesh then id say its the rigging.
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