DarkSpyda04 Posted May 23, 2014 Share Posted May 23, 2014 I talk about this because there must be various interesting reasons why people play Oblivion and do what they do in the game. Seeing things like "Gorangas real life system", animations for every time you eat/drink/sleep, and dozens of custom character outfits/clothing/hairstyles/body meshes makes it apparent that some people like to play Oblivion for that "second life" experience that allows you to escape the confines of reality and live a life where you can be something amazing - the same kind of youthful and imaginative experience of children at play like say... The Rugrats. On the other hand, you might get someone like me who plays Oblivion for quick thrills and story mods that can be consumed and discarded like a package of eggs, leaving me hungry for more and/or hugely disappointed when my enormously high expectations aren't met. Of course you also have people who have a copy of Oblivion so that the can mod it (provided they have the experience to create mods). When I first got my X-Box 360, Oblivion was the first game I got for that console (heard good things about it on X-Play). A lot of the time I actually created a character like a "tower guardian" (got the idea from this "executioner guy" in Goosebumps), I'd find a cool axe and appropriate armor, do a few evil deeds, and retreat back to the evil tower (guard tower at the IC waterfront), decorated the place so it looked more evil, and saved the game and never touched the character again - it was like I was setting up a character profile to be played at a later date and I did this with many different types of characters I created. I even had my main hero character and my main villain character as well as sub-hero characters and sub-villain characters. I'd always look at cool videos on Youtube of mods but since I played on the 360, I could never have them. It wasn't until years later that I got Oblivion for the PC and now I hardly even know why I have the game. Oh, and I have a pretty interesting story involving the themes of child imagination. Not too long ago there was this kid maybe 11yrs old or so and I was watching this kid play Zelda OOT on the N64 and he'd go into this one particular NPC's house all the time (some creepy-looking granny) and sit there and spend time with her for minutes and minutes and minutes. Sometimes he'd draw pictures of her and was just totally obsessed with this person. I had to leave shortly after but I just thought this was really interesting. I mean... he really found something profound about a virtual, low-poly, non-playable video game character that did nothing but rock back and forth in a rocking chair in front of a crackling fire. How does this work, exactly? Link to comment Share on other sites More sharing options...
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