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Sliding Corpses


D0cR0ck

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I recently did a fresh install of Skyrim to clean out corrupt mod saves and install some new mods.

 

However I have ran into a new issue. After I kill the first two stormcloak's in Helgan keep the corpses start to slide towards the wall, then partially up it. This happens in the potion barrel room as well, leading me to believe this will be an ongoing issue.

 

I have ran FNIS for all my animation/skeleton mods as well as ran BOSS so I don't think that is the issue.

 

Any way to solve this?

 

My load order

 

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
ApachiiHair.esm
ClimatesOfTamriel.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
Chesko_Frostfall.esp
Rainbows.esp
ClimatesOfTamriel-Sound.esp
randomthunder.esp
mintylightningmod.esp
MintyLightningMod_COT_Patch.esp
StaticMeshImprovementMod.esp
StaticMeshImprovementMod-FurnitureChestSnowFix.esp
Dead Body Collision.esp
Hunterborn.esp
Hunterborn_Dawnguard-Patch.esp
Hunterborn_Frostfall-Patch.esp
Immersive Battles.esp
Immersive Brigands.esp
Immersive Dawnguard.esp
Immersive Dragonborn.esp
Immersive Factions.esp
Immersive Mercenaries.esp
Immersive Patrols.esp
Immersive Travelers.esp
Skyrim Flora Overhaul.esp
WetandCold.esp
WetandCold - Ashes.esp
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI.esp
iHUD.esp
Cloaks.esp
Cloaks - Dawnguard.esp
GarrettThiefArmor.esp
Hothtrooper44_Armor_Ecksstra.esp
Hothtrooper44_ArmorCompilation.esp
Immersive Weapons.esp
Dr_Bandolier.esp
SkyRe_Main.esp
SkyRe_Combat.esp
SkyRe_EncounterZones.esp
SkyRe_EnemyAI.esp
SkyRe_EnemyScaling.esp
SkyRe_Survivalism.esp
OBIS.esp
OBISDB.esp
PumpingIron.esp
Guard Dialogue Overhaul.esp
RealisticHumanoidMovementSpeed.esp
SFO - Dragonborn.esp
SkyTEST-RealisticAnimals&Predators.esp
Convenient Horses.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
Unique Grasses.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
ClimatesOfTamriel-Dungeons-Hazardous.esp
ClimatesOfTamriel-Interiors-Cold.esp
ClimatesOfTamriel-Nights-Level-3.esp
Supreme Storms - Cot Version.esp
RealisticNeedsandDiseases.esp
RND_Dawnguard-Patch.esp
RND_HearthFires-Patch.esp
RND_Dragonborn-Patch.esp
Hunterborn_RND-Patch.esp
RND_USKP-Patch.esp
ShenkThieveryOverhaul.esp
The Dance of Death - Dawnguard Edition.esp
Sneak Tools.esp
Sneak Tools Vanilla Hoods.esp
Sneak Tools Vanilla Masks.esp
dD-No Spinning Death Animation.esp
FAMP2.esp
Beards.esp
UFO - Ultimate Follower Overhaul.esp
UFO - Dragonborn AddOn.esp
UFO - Dawnguard AddOn.esp
UFO - Heartfire AddOn.esp
SBF All In One + DLC.esp
Marriable Serana.esp
Marriable Serana HF.esp
marriagemod - alpha v3.esp
NonEssentialChildren.esp
dD - Realistic Ragdoll Force - Realistic.esp
Purewaters.esp
RND_PureWaters-Patch.esp
ReProccer.esp
Animations.esp
FCO - Follower Commentary Overhaul.esp
RND_AnimalLoot.esp
StaticMeshImprovementMod-DungeonsCliffsIceSkirts.esp

 

 

 

 

Thanks for any and all help

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I have posted this over and over - just don't use mods during the Helgen intro/tutorial sequence - Many mods interfere with the scripts used by the intro. Cosmetic mods ( those that change your appearance) without scripts will be OK. But any mod that has scripts can possibly cause wacky problems. When you exit the cave - the intro ends - and you can then add your scripted mods - I recommend making a permanent save there without mods first though.

 

Most mods - such as combat enhancers, super weapons, most cheats etc just won't do anything for you during the intro anyway. Everything is scripted - you cannot kill the dragon, you cannot go in any other way besides the ones left open by the scripts. If you don't follow the script, the game will just wait for you to get back to the script. If you do anything - or a mod does anything to break the intro scripts it will either just crash, freeze or do something strange.

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I have posted this over and over - just don't use mods during the Helgen intro/tutorial sequence - Many mods interfere with the scripts used by the intro. Cosmetic mods ( those that change your appearance) without scripts will be OK. But any mod that has scripts can possibly cause wacky problems. When you exit the cave - the intro ends - and you can then add your scripted mods - I recommend making a permanent save there without mods first though.

 

Most mods - such as combat enhancers, super weapons, most cheats etc just won't do anything for you during the intro anyway. Everything is scripted - you cannot kill the dragon, you cannot go in any other way besides the ones left open by the scripts. If you don't follow the script, the game will just wait for you to get back to the script. If you do anything - or a mod does anything to break the intro scripts it will either just crash, freeze or do something strange.

I had no idea mods would interfere with helgan, it didn't occur to me that scripts for stuff like Frostfall and RND would conflict.

 

Thanks for the information Ill be sure to make that save after helgan cave rather than the one just before the character creation I had been using.

 

EDIT: As an aside, the problem persisted outside of helgan. From what I experimented it seamed the looting animation conflicted with the corpse collision, making them spazz out and sending them on wacky paths.

Edited by D0cR0ck
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