D0cR0ck Posted May 23, 2014 Share Posted May 23, 2014 I recently did a fresh install of Skyrim to clean out corrupt mod saves and install some new mods. However I have ran into a new issue. After I kill the first two stormcloak's in Helgan keep the corpses start to slide towards the wall, then partially up it. This happens in the potion barrel room as well, leading me to believe this will be an ongoing issue. I have ran FNIS for all my animation/skeleton mods as well as ran BOSS so I don't think that is the issue. Any way to solve this? My load order Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espApachiiHair.esmClimatesOfTamriel.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espChesko_Frostfall.espRainbows.espClimatesOfTamriel-Sound.esprandomthunder.espmintylightningmod.espMintyLightningMod_COT_Patch.espStaticMeshImprovementMod.espStaticMeshImprovementMod-FurnitureChestSnowFix.espDead Body Collision.espHunterborn.espHunterborn_Dawnguard-Patch.espHunterborn_Frostfall-Patch.espImmersive Battles.espImmersive Brigands.espImmersive Dawnguard.espImmersive Dragonborn.espImmersive Factions.espImmersive Mercenaries.espImmersive Patrols.espImmersive Travelers.espSkyrim Flora Overhaul.espWetandCold.espWetandCold - Ashes.espRaceMenu.espRaceMenuPlugin.espSkyUI.espiHUD.espCloaks.espCloaks - Dawnguard.espGarrettThiefArmor.espHothtrooper44_Armor_Ecksstra.espHothtrooper44_ArmorCompilation.espImmersive Weapons.espDr_Bandolier.espSkyRe_Main.espSkyRe_Combat.espSkyRe_EncounterZones.espSkyRe_EnemyAI.espSkyRe_EnemyScaling.espSkyRe_Survivalism.espOBIS.espOBISDB.espPumpingIron.espGuard Dialogue Overhaul.espRealisticHumanoidMovementSpeed.espSFO - Dragonborn.espSkyTEST-RealisticAnimals&Predators.espConvenient Horses.espdD - Enhanced Blood Main.espdD-Dragonborn-Dawnguard-EBT Patch.espUnique Grasses.espClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Dragonborn-Patch.espClimatesOfTamriel-Dungeons-Hazardous.espClimatesOfTamriel-Interiors-Cold.espClimatesOfTamriel-Nights-Level-3.espSupreme Storms - Cot Version.espRealisticNeedsandDiseases.espRND_Dawnguard-Patch.espRND_HearthFires-Patch.espRND_Dragonborn-Patch.espHunterborn_RND-Patch.espRND_USKP-Patch.espShenkThieveryOverhaul.espThe Dance of Death - Dawnguard Edition.espSneak Tools.espSneak Tools Vanilla Hoods.espSneak Tools Vanilla Masks.espdD-No Spinning Death Animation.espFAMP2.espBeards.espUFO - Ultimate Follower Overhaul.espUFO - Dragonborn AddOn.espUFO - Dawnguard AddOn.espUFO - Heartfire AddOn.espSBF All In One + DLC.espMarriable Serana.espMarriable Serana HF.espmarriagemod - alpha v3.espNonEssentialChildren.espdD - Realistic Ragdoll Force - Realistic.espPurewaters.espRND_PureWaters-Patch.espReProccer.espAnimations.espFCO - Follower Commentary Overhaul.espRND_AnimalLoot.espStaticMeshImprovementMod-DungeonsCliffsIceSkirts.esp Thanks for any and all help Link to comment Share on other sites More sharing options...
D0cR0ck Posted May 23, 2014 Author Share Posted May 23, 2014 I checked again and its clutter too. Lanterns and such are sliding with the bodies to one position in the wall. Link to comment Share on other sites More sharing options...
D0cR0ck Posted May 23, 2014 Author Share Posted May 23, 2014 I think I fixed it XMPS was conflicting with Ragdolls. I disabled XMPS (Was using it for Dual Sheath, but that was buggy for me) and no sliding! Bummer though, I like the 1h on the back. Link to comment Share on other sites More sharing options...
D0cR0ck Posted May 23, 2014 Author Share Posted May 23, 2014 Never mind. Corpses are sliding again. Help? Link to comment Share on other sites More sharing options...
D0cR0ck Posted May 25, 2014 Author Share Posted May 25, 2014 Bumping for help. Link to comment Share on other sites More sharing options...
bben46 Posted May 25, 2014 Share Posted May 25, 2014 I have posted this over and over - just don't use mods during the Helgen intro/tutorial sequence - Many mods interfere with the scripts used by the intro. Cosmetic mods ( those that change your appearance) without scripts will be OK. But any mod that has scripts can possibly cause wacky problems. When you exit the cave - the intro ends - and you can then add your scripted mods - I recommend making a permanent save there without mods first though. Most mods - such as combat enhancers, super weapons, most cheats etc just won't do anything for you during the intro anyway. Everything is scripted - you cannot kill the dragon, you cannot go in any other way besides the ones left open by the scripts. If you don't follow the script, the game will just wait for you to get back to the script. If you do anything - or a mod does anything to break the intro scripts it will either just crash, freeze or do something strange. Link to comment Share on other sites More sharing options...
D0cR0ck Posted May 25, 2014 Author Share Posted May 25, 2014 (edited) I have posted this over and over - just don't use mods during the Helgen intro/tutorial sequence - Many mods interfere with the scripts used by the intro. Cosmetic mods ( those that change your appearance) without scripts will be OK. But any mod that has scripts can possibly cause wacky problems. When you exit the cave - the intro ends - and you can then add your scripted mods - I recommend making a permanent save there without mods first though. Most mods - such as combat enhancers, super weapons, most cheats etc just won't do anything for you during the intro anyway. Everything is scripted - you cannot kill the dragon, you cannot go in any other way besides the ones left open by the scripts. If you don't follow the script, the game will just wait for you to get back to the script. If you do anything - or a mod does anything to break the intro scripts it will either just crash, freeze or do something strange.I had no idea mods would interfere with helgan, it didn't occur to me that scripts for stuff like Frostfall and RND would conflict. Thanks for the information Ill be sure to make that save after helgan cave rather than the one just before the character creation I had been using. EDIT: As an aside, the problem persisted outside of helgan. From what I experimented it seamed the looting animation conflicted with the corpse collision, making them spazz out and sending them on wacky paths. Edited May 26, 2014 by D0cR0ck Link to comment Share on other sites More sharing options...
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