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Is it possible?


slypanzer

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No expert on this but you could make a large flat plane that has screen shots pieced together then use some creative bump mapping to make it look 3D. Then instead of moving the city you could move the plane and it would have the same effect. OR idk if the CS is capable of this but make the plane have a UV pan so that the texture moves and that's it. But like I said I'm not an expert so I'm not sure.

Would be another option, except that it would still require an animation on the .nif to move the texture around. And, unlike with moving a mesh around (which could be composed of several textures and subparts), you would be far more limited in the detail of the texture to use. 4096x4096 for the entirety of Tamriel doesn't allow for much detail. Even newer videocards don't handle textures larger than that particularly well, older cards can't at all.

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http://i258.photobucket.com/albums/hh245/JoJoWolfTheWerewolf/laputa3.jpg

 

 

Basically this, but a helluva lot smaller lol.

 

Thinking roughly the size of IC (the castle in the middle and no town around it, just an island, town is inside the island itself)

In the film (for those that haven't seen it) it's surrounded by a giant storm, if it isn't going to be easy to give it a moving background (was hoping for one, but eh, I'm married, used to compromise lol) then would it at least be possible to surround it in a giant constant cloud that doesn't interfere with vision once on the island itself?

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I just want it to seem like it's in motion lol, the storm around it moving, anything.

Since the film has a more modern theme, and Oblivion certainly doesn't I was thinking it would be made still in use, and thus not have the "protective" clouds around it, and you would be able to see the landscape below, but eh, if it must be ditched, then it must be ditched.

If someone can find a solution and help piece together somewhat of a "to do list" as to how to go about finding what's needed, then by god I'll do my best to get it made with motions. xD

If not, then eh, it was a good question and a good discussion nonetheless.

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A compromise:

 

1- The city itself in a different world space. High walls (or clouds) won't let you look down, so no need for a moving landscape mesh.

2- When the player is in Tamriel, a simplified version of the city floats around in the skies.

3- If you want to go fancy, the city could have an 'observation deck' - a small room with a view - the room would actually float in Tamriel skies, so you look at the actual landscape, but you only have to move the room and the player, not the whole city.

 

@Vagrant: But doesn't the animation move in only one direction? Or are you talking about a generic landscape? Just to see some land moving down below, not a replica of the actual one.

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