TOXINLAB Posted January 4, 2010 Share Posted January 4, 2010 OK i am getting sick of problems with Geck and Nifskope. I need help with this particular problem: I made and "Survival belt".Its a blastmaster skirt model taken from tailor maid.I took the model and put on it things like stimpacks,stake,andwhatnow.I load it in geck model viewer and all is in place and showing.I do the geck work,change the model to mine.When I put on the belt it doesnt show the new things added,just the old blastmaster skirt. Same problem happend when i was makeing a new hat(boggymans hood+lincoln hat).It showed the hood but not the hat. I am getting really mad because most of mu models end up like this,so PLS help me to find a solution.(when i say find a solution i mean post it or die typing). Link to comment Share on other sites More sharing options...
funkidud3 Posted January 4, 2010 Share Posted January 4, 2010 i'm guessing this is your first attempt to create a mesh for fallout 3, well this is not as easy as it looks i gave up trying to create meshes. But what i gathered you need to do is import the skeleton or something if you use blender this may help Malos Custom Clothes Tutorial if not here's a few random tutorials to get you on your way Rigging/Skinningmaking clothing for robert's male body for fall hope it helped you Link to comment Share on other sites More sharing options...
TOXINLAB Posted January 4, 2010 Author Share Posted January 4, 2010 Well i did some modding,and mash creating.I made the new uber mp40 and Radier lord armor and it worked fine.Can someone help me understand those skeleton thingis and other,because i really love modding fallout 3(and Oblivion). Link to comment Share on other sites More sharing options...
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