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BSA problems


devdrago12

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I consistantly see red and white triangles with exclemation marks, (yes almost like the red ring for Fallout 3) and I installed all of my textures correctly. To make sure I wasn't goofing something up I checked this link I got off the Fook2 official site.

 

http://www.fookunity.com/forum/showthread.php?t=1155

 

Quote form article:

"If your mods do not use BSAs, make that line look like this:

 

Code:

 

SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Misc.bsa, Fallout - Voices.bsa, Fallout - MenuVoices.bsa, Fallout -

Sound.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa-

You do NOT need the DLC files listed there, as they will load automatically.

- If any mods use BSAs, they should be listed immediately after "ArchiveInvalidationInvalidated!.bsa"

- If your list is now more than 255 characters, you MUST shorten one or more BSA filenames and update this list in Fallout.ini. A good place to start is by renaming the file "ArchiveInvalidationInvalidated!.bsa" to "AII!.bsa". All BSA files are in your "Fallout 3\Data" folder. It is not suggested to rename any of the Fallout BSA files!

- After renaming any files, update the SArchiveList in Fallout.ini, and again make sure the list does not exceed 255 characters.

 

NOTE: You may want to get BSA Manager which can make updating the SArchiveList entry much easier."

 

So I went into the Fallout.ini, and to make sure I didn't mess this up, (the klutz I am) I HIGHLIGHTED and DELETED the code from the SArchiveList. Then, I PASTED the code to the archive list. (I do not have "SArchivelist=" listed twice mind you) I did everything to a tee, and still find these evil shapes from "Heck" clogging up my screen. BOS arent even human, it's like the computer took them and said- "there mine!". Now I'm left with building blocks. Can someone tell me what I'm doing wrong?! Thank you for your time.

 

P.S. It may help to post load order

 

Fallout 3.esm

(Insert all 5 DLC's here)

CALIBR.esm

FOOK2 - Main.esm

CRAFT.esm

Marts Mutant Mod.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FOOK2 - Mothership Zeta.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

CALIBRxMerchant.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

CRAFT - Activation Perk.esp

Stealthboy Recon Armor - CRAFT.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Increased Increased Spawns.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Natural Selection.esp

DarNifiedUIF3.esp

RTS.esm

RTS_Life_Of_Raider_Addon.esp

RTSBeta0.1c_extension_FarmingBob1.2.1.esp (about to install farming Bob after this is fixed.)

COMM.esm

solarcharger.esp

Echo_BatteryCharger.esp

Console Key Binder.esp

EnclaveCommander-OA-Pitt-Steel.esm

JessiCompanion.esp (not activated, waiting until this is done)

 

utilites:

FO3Edit

FOMM

AII

FOSE

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nvm, I found the problem. Copying and pasting code just in case something goes amiss.

 

SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Misc.bsa, Fallout - Voices.bsa, Fallout - MenuVoices.bsa, Fallout - Sound.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa

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