devdrago12 Posted January 4, 2010 Share Posted January 4, 2010 I consistantly see red and white triangles with exclemation marks, (yes almost like the red ring for Fallout 3) and I installed all of my textures correctly. To make sure I wasn't goofing something up I checked this link I got off the Fook2 official site. http://www.fookunity.com/forum/showthread.php?t=1155 Quote form article:"If your mods do not use BSAs, make that line look like this: Code: SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Misc.bsa, Fallout - Voices.bsa, Fallout - MenuVoices.bsa, Fallout - Sound.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa- You do NOT need the DLC files listed there, as they will load automatically.- If any mods use BSAs, they should be listed immediately after "ArchiveInvalidationInvalidated!.bsa"- If your list is now more than 255 characters, you MUST shorten one or more BSA filenames and update this list in Fallout.ini. A good place to start is by renaming the file "ArchiveInvalidationInvalidated!.bsa" to "AII!.bsa". All BSA files are in your "Fallout 3\Data" folder. It is not suggested to rename any of the Fallout BSA files!- After renaming any files, update the SArchiveList in Fallout.ini, and again make sure the list does not exceed 255 characters. NOTE: You may want to get BSA Manager which can make updating the SArchiveList entry much easier." So I went into the Fallout.ini, and to make sure I didn't mess this up, (the klutz I am) I HIGHLIGHTED and DELETED the code from the SArchiveList. Then, I PASTED the code to the archive list. (I do not have "SArchivelist=" listed twice mind you) I did everything to a tee, and still find these evil shapes from "Heck" clogging up my screen. BOS arent even human, it's like the computer took them and said- "there mine!". Now I'm left with building blocks. Can someone tell me what I'm doing wrong?! Thank you for your time. P.S. It may help to post load order Fallout 3.esm(Insert all 5 DLC's here)CALIBR.esmFOOK2 - Main.esmCRAFT.esmMarts Mutant Mod.esmFOOK2 - [DIK] DLC Improvement Kit.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - Mothership Zeta.espFOOK2 - [DIK] DLC Improvement Kit.espCALIBRxMerchant.espFOOK2 - [EVE] Energy Visuals Enhanced.espCRAFT - Activation Perk.espStealthboy Recon Armor - CRAFT.espMart's Mutant Mod.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - FOOK2 - DIK.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Natural Selection.espDarNifiedUIF3.espRTS.esmRTS_Life_Of_Raider_Addon.espRTSBeta0.1c_extension_FarmingBob1.2.1.esp (about to install farming Bob after this is fixed.)COMM.esmsolarcharger.espEcho_BatteryCharger.espConsole Key Binder.espEnclaveCommander-OA-Pitt-Steel.esmJessiCompanion.esp (not activated, waiting until this is done) utilites:FO3EditFOMMAIIFOSE Link to comment Share on other sites More sharing options...
devdrago12 Posted January 8, 2010 Author Share Posted January 8, 2010 nvm, I found the problem. Copying and pasting code just in case something goes amiss. SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Misc.bsa, Fallout - Voices.bsa, Fallout - MenuVoices.bsa, Fallout - Sound.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa Link to comment Share on other sites More sharing options...
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