FaR2sToNeD Posted May 24, 2014 Share Posted May 24, 2014 Hey :smile: This has been an issue for me in more or less every Bethesda game so far, I managed to resolve it somehow on Oblivion (TES4LODGenerator or something I think) and managed to minimise it on Skyrim but I can't seem to get rid of it in Fallout 3 or New Vegas. I've tried literally everything you can search for and a lot of things you can't, ranging from drivers to card setting and everything in-between. I've tried every ini tweak available that relates to the LOD in any way and nothing at all seems to even reduce it. Has anyone managed to find a fix for Z-fighting? Below is the selection of my current ini file that might have anything to do with the issue. Everything else works perfectly with 80+ FPS more or less all the time, my only issue is the damn LOD. [General]uGridsToLoad=7uExterior Cell Buffer=64iPreloadSizeLimit=51380224uInterior Cell Buffer=3bPreCullActors=1bTaskletActorSceneGraphUpdates=0bTaskletActorAnimMovementUpdates=1bAnimationUseBlendFromPose=1bEnableProfile=0bDrawSpellContact=0bRunMiddleLowLevelProcess=1iHoursToSleep=3bActorLookWithHavok=0SMainMenuMusicTrack=special\maintitle.mp3bUseEyeEnvMapping=1bFixFaceNormals=0bUseFaceGenHeads=1bFaceMipMaps=1bFaceGenTexturing=1bDefaultCOCPlacement=0uGridDistantCount=20fGlobalTimeMultiplier=1.0000bNewAnimation=1bFixAIPackagesOnLoad=0bForceReloadOnEssentialCharacterDeath=1bKeepPluginWhenMerging=0bCreate Maps Enable=0SLocalSavePath=Saves\SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1bTintMipMaps=0iIntroSequencePriority=3bPreloadIntroSequence=1fStaticScreenWaitTime=3.0000SMainMenuMovieIntro=SIntroSequence=sIntroMovie=Fallout INTRO Vsk.bikiFPSClamp=0bRunVTuneTest=0STestFile1=bActivateAllQuestScripts=0bUseThreadedBlood=1bUseThreadedMorpher=1bBorderRegionsEnabled=1bDisableHeadTracking=0bTrackAllDeaths=0uiFaceGenMaxEGTDataSize=67108864uiFaceGenMaxEGMDataSize=67108864bPreemptivelyUnloadCells=0iNumBitsForFullySeen=248bUseHardDriveCache=1bEnableBoundingVolumeOcclusion=1bDisplayBoundingVolumes=0bUseThreadedTempEffects=1bUseThreadedParticleSystem=1bExternalLODDataFiles=1bCheckCellOffsetsOnInit=0uGridDistantTreeRange=5bCreateShaderPackage=0bWarnOnMissingFileEntry=0bAllowScriptedAutosave=0uGridDistantTreeRangeCity=4uGridDistantCountCity=4iSaveGameBackupCount=1bDisplayMissingContentDialogue=1SSaveGameSafeCellID=2AEEAbUseThreadedAI=1bChangeTimeMultSlowly=1bCheckPurgedTextureList=0bAnimateDoorPhysics=0sLanguage=ENGLISHbLoadFaceGenHeadEGTFiles=0 [Display];SHADOWSbEquippedTorchesCastShadows=0bDoCanopyShadowPass=1bDrawShadows=1bDoStaticAndArchShadows=0bDoActorShadows=1iActorShadowCount=4iActorShadowIntMax=10iActorShadowIntMin=0iActorShadowExtMax=10iActorShadowExtMin=0iShadowFilter=0fShadowFadeTime=1.0000iShadowMapResolution=1024bShadowsOnGrass=1bActorSelfShadowing=1iActorShadowCountInt=6iActorShadowCountExt=6fShadowLODDefaultStartFade=200.0fShadowLODRange=200.0fShadowLODMinStartFade=100.0fShadowLODMaxStartFade=1000.0;/SHADOWSfDefaultWorldFOV=80.00fDecalLifetime=10.0000bReportBadTangentSpace=0bStaticMenuBackground=1bForcePow2Textures=0bForce1XShaders=0bHighQuality20Lighting=1bAllow20HairShader=1bAllowScreenShot=1iMultiSample=8bDoTallGrassEffect=1bForceMultiPass=1bDoTexturePass=1bDoSpecularPass=1bDoDiffusePass=1bDoAmbientPass=1bImageSpaceEffects=1bUseRefractionShader=1bUse Shaders=1iNPatchNOrder=0iNPatchPOrder=0iNPatches=0iLocation Y=5iLocation X=5bFull Screen=1iAdapter=0iScreenShotIndex=0SScreenShotBaseName=ScreenShotiAutoViewMinDistance=2000iAutoViewHiFrameRate=40iAutoViewLowFrameRate=20bAutoViewDistance=0fDefaultFOV=75.0000fNearDistance=10fFarDistance=1000.0000iDebugTextLeftRightOffset=10iDebugTextTopBottomOffset=20bShowMenuTextureUse=1fLightLODDefaultStartFade=1000.0fLightLODRange=500.0fLightLODMinStartFade=200.0fLightLODMaxStartFade=3500.0fSpecularLODDefaultStartFade=500.0fSpecularLODRange=300.0fSpecularLODMinStartFade=200.0fSpecularLODMaxStartFade=2000.0fGamma=1.0000bAllow30Shaders=1iTexMipMapMinimum=0fNoLODFarDistancePct=1.0000fNoLODFarDistanceMax=10240.0000fNoLODFarDistanceMin=100.0000fEyeEnvMapLOD2=800.0000fEyeEnvMapLOD1=500.0000fEnvMapLOD2=1800.0000fEnvMapLOD1=1500.0000fGammaMax=0.6000fGammaMin=1.4000iMaxDecalsPerFrame=10bIgnoreResolutionCheck=0fSpecualrStartMax=1000.0000fSpecularStartMin=0.0000bDynamicWindowReflections=1iPresentInterval=0bDecalsOnSkinnedGeometry=1uVideoDeviceIdentifierPart4=0uVideoDeviceIdentifierPart3=0uVideoDeviceIdentifierPart2=0uVideoDeviceIdentifierPart1=0bAllowPartialPrecision=1fPipboy1stPersonFOV=50.00fDefault1stPersonFOV=70.0000bLODNoiseAniso=1iMaxAnisotropy=15fLandLOFadeSeconds=15.0bEnableEyefinity=1sD3DDevice="NVIDIA GeForce GTX 285"iTexMipMapSkip=0iWaterMultisamples=4bTransparencyMultisampling=1fSpecularLODStartFade=25000iSize W=1280iSize H=1024fShadowLODStartFade=25000fLightLODStartFade=25000fDecalLOD2=1500.0000fDecalLOD1=1000.0000iShadowMode=3iMaxSkinDecalsPerFrame=3 [Water]bUseWaterShader=1bUseWaterReflections=1bUseWaterRefractions=1bUseWaterDepth=1bUseWaterHiRes=1bUseWaterDisplacements=1bUseWaterLOD=1bReflectExplosions=0bAutoWaterSilhouetteReflections=1bForceHighDetailReflections=1bForceLowDetailReflections=0fTileTextureDivisor=4.7500fSurfaceTileSize=2048.0000fNearWaterOutdoorTolerance=1024.0000fNearWaterIndoorTolerance=512.0000fNearWaterUnderwaterVolume=0.9000fNearWaterUnderwaterFreq=0.3000uNearWaterPoints=8uNearWaterRadius=1000uSurfaceFPS=12iWaterReflectWidth=1024iWaterReflectHeight=1024bUseWaterReflectionBlur=1iWaterBlurAmount=4 [MAIN]bEnableBorderRegion=1fLowPerfCombatantVoiceDistance=1000.0000iDetectionHighNumPicks=40fQuestScriptDelayTime=5.0000bCloneModelsInBackground=1iLastHDRSetting=-1 [HAVOK]bDisablePlayerCollision=0fJumpAnimDelay=0.7500bTreeTops=0iSimType=1bPreventHavokAddAll=0bPreventHavokAddClutter=0fMaxTime=0.016bHavokDebug=0fRF=1000.0000fOD=0.9000fSE=0.3000fSD=0.9800iResetCounter=5fMoveLimitMass=95.0000iUpdateType=0bHavokPick=0fCameraCasterSize=10.0000iHavokSkipFrameCountTEST=0iNumHavokThreads=4fChaseDeltaMult=0.0500bAddBipedWhenKeyframed=1fQuadrupedPitchMult=1.0000iEntityBatchRemoveRate=100iMaxPicks=40 [SpeedTree]iTreeClonesAllowed=1fCanopyShadowGrassMult=1.0000iCanopyShadowScale=512fTreeForceMaxBudAngle=-1.0000fTreeForceMinBudAngle=-1.0000fTreeForceLeafDimming=-1.0000fTreeForceBranchDimming=-1.0000fTreeForceCS=-1.0000fTreeForceLLA=-1.0000fTreeLODExponent=1.0000bEnableTrees=1bForceFullLOD=1fLODTreeMipMapLODBias=-0.7500fLocalTreeMipMapLODBias=-0.2500 [BackgroundLoad]bBackgroundPathing=1bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1iAnimaitonClonePerLoop=5bUseMultiThreadedTrees=1iExteriorPriority=50iBackgroundLoadFaceMult=200fBackgroundLoadingPerLoop=20.0000fBackgroundLoadClonedPerLoop=5.0000iBackgroundLoadExtraMaxFPS=20iBackgroundLoadExtraMinFPS=10iBackgroundLoadExtraMax=3000iBackgroundLoadExtraMin=5iBackgroundLoadExtraMilliseconds=2iBackgroundLoadTreeMilliseconds=7iBackgroundLoadMilliseconds=1iBackgroundLoadLoading=1bUseBackgroundFileLoader=1bBackgroundLoadLipFiles=1bLoadBackgroundFaceGen=0bLoadHelmetsInBackground=1iAnimationClonePerLoop=5bSelectivePurgeUnusedOnFastTravel=1bCloneModelsInBackground=1 [LOD]fLODLandDropAmount=230.0000fLodDistance=500.0000bUseFaceGenLOD=0iLODTextureTiling=2iLODTextureSizePow2=8fLODNormalTextureBlend=0.5000bDisplayLODLand=1bDisplayLODBuildings=0bLODPopTrees=0bLODPopActors=0bLODPopItems=0bLODPopObjects=0fLODFadeOutMultItems=30fLODFadeOutMultObjects=30fLODFadeOutMultActors=30fLODMultLandscape=1.0000fLODMultTrees=0.5000fLODMultActors=1.0000fLODMultItems=1.0000fLODMultObjects=5iFadeNodeMinNearDistance=500fLODFadeOutPercent=0.6000fFadeOutThreshold=0.3000fFadeInThreshold=0.7000fFadeInTimet=2.0fFadeOutTime=2.0fDistanceMultiplier=1fLODBoundRadiusMult=10fObjectLODMax=15.0fObjectLODMin=1.0fObjectLODDefault=5fItemLODMax=15.0fItemLODMin=1.0fItemLODDefault=2fActorLODMax=15.0fActorLODMin=2.0fActorLODDefault=5fTreeLODMax=2.0000fTreeLODMin=0.0200fTreeLODDefault=0.5000bLODUseCombinedLandNormalMaps=1bForceHideLODLand=0fLODLandVerticalBias=0.0000fTalkingDistance=1000.0000iBoneLODForce=-1fLODQuadMinLoadDistance=65536.0000bDisplayLODTrees=1bDisplayLODBuildings=1fLODFadeOutActorMultInterior=1.0000fLODFadeOutItemMultInterior=1.0000fLODFadeOutObjectMultInterior=1.0000fLODFadeOutActorMultCity=1.0000fLODFadeOutItemMultCity=1.0000fLODFadeOutObjectMultCity=1.0000fLODFadeOutActorMultComplex=1.0000fLODFadeOutItemMultComplex=1.0000fLODFadeOutObjectMultComplex=1.0000 [Landscape]bCurrentCellOnly=0bPreventSafetyCheck=0fLandTextureTilingMult=2.0000fLandFriction=2.5000iLandBorder2B=0iLandBorder2G=0iLandBorder2R=0iLandBorder1B=0iLandBorder1G=255iLandBorder1R=255SDefaultLandDiffuseTexture=DirtWasteland01.ddsSDefaultLandNormalTexture=DirtWasteland01_N.dds [DistantLOD]bUseLODLandData=0fFadeDistance=12288.0000iDistantLODGroupWidth=8 [TerrainManager]fSplitDistanceMult=0.75fBlockMorphDistanceMult=0.70bUseNewTerrainSystem=1bUseDistantObjectBlocks=1fBlockLoadDistance=500000.0000fDefaultBlockLoadDistanceLow=50000.0fLowBlockLoadDistanceLow=25000.0fHighBlockLoadDistanceLow=50000.0fDefaultTreeLoadDistance=25000.0fLowTreeLoadDistance=10000.0fHighTreeLoadDistance=40000.0fTreeLoadDistance=80000fBlockLoadDistanceLow=100000 Any help or suggestions are greatly appreciated, but remember if you can google it I've tried it lol. Thanks in advance and obvious Kudos to anyone who can help ^^ Link to comment Share on other sites More sharing options...
FaR2sToNeD Posted May 25, 2014 Author Share Posted May 25, 2014 Nobody? :( Link to comment Share on other sites More sharing options...
JohntheHero Posted August 15, 2014 Share Posted August 15, 2014 I'm looking for a solution too. I'm demotivated to even bother with my binoculars if all I'm going to see out in the distance are flickering mountain textures. Link to comment Share on other sites More sharing options...
FaR2sToNeD Posted April 2, 2015 Author Share Posted April 2, 2015 Close to a year later it dawned on me while trying to fix a separate issue in FO3... The Z-fighting issue was addressed in Skyrim by Gopher in one of his . He mentions a lot of different things to tweak but the main thing that worked for me on the Fallout engine was 'fNearDistance='. I've been playing with the variable and anything above 10 seems to cause clipping with arms/weapons in first person mode but you can find a balance eventually with a few attempts. So I guess this is solved. Open FALLOUT.INI and search for 'fNearDistance=', change the value and test. Link to comment Share on other sites More sharing options...
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